100°

Hands On: Xbox One Controller | PureXBox

When it comes to controllers, you wouldn't think that there’s a lot that could be done to improve them. Not without throwing in head-tracking, or allowing games to be controlled with your thoughts, anyway. The most minor of minor complaints aside, the 40 or so changes that the company have been talking about making have garnered a big return, let there be no doubt.

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purexbox.com
negative4322d ago

I never had any doubt. This was the best controller this generation and will be the best one next generation.

Thanks Obama!!!!

XboxFun4322d ago (Edited 4322d ago )

I agree, they only needed to make small improvements to an already great controller.

Now, it will be pretty much the standard in gaming.

You're welcome.

Belking4322d ago

Best controller this gen will carry over to the next.

MS designed a awesome controller.

spaceg0st4322d ago

Important note, at the time of this writing, they haven't had any hands on time with the ps4's dualshock4 yet.

So it's not a xbone>ps4 article.

kneon4322d ago

I have tried them both and I prefer the DS4, but then I also prefer the DS3 over the wonky 360 controller.

stage884322d ago

I agree it's a very ergonomic controller but the DS4 still seems better to me at the moment.

skydragoonity4322d ago

This controller is a one up for microsoft.

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60°

"Leaked and Vanished" A New The First Descendant Season 3 Trailer Briefly Breaks Cover

A new Season 3 trailer has accidentally been leaked and removed, but The First Descendant fans have managed to share it with the community.

70°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
140°

Square Enix is “aware” of Final Fantasy XIV player numbers dropping

Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.

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videogamer.com
jznrpg1d 1h ago

It’s really old now. All great MMOs decline.

PRIMORDUS17h ago

Also who wants to keep paying a monthly fee every month, there are other options like Guild Wars 2 😁with no monthly fee and while not that many people overall compared to FF XIV, it did increase to about 21 mil now.

Sephiroushin7h ago(Edited 7h ago)

I prefer to pay since i do not like guild wars and it keep kids away, but FF14 decreased on quality since they started to make it "more accessible", tried throne and liberty and while it was okay it has so many issues, same for dune awakening... Its time to start making a new FF MMO

kaewcha73418h ago

Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard

Servbot4116h ago

My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.

Miraak82 10h ago

The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .