PlayStation Beat: This week marks the 25th Anniversary of the Madden NFL franchise with the release of Madden NFL 25. This made me think about what made Madden NFL 10 playable for longer than two weeks. Madden IQ, did you make it better
What do a coffee cup and borrowed video games have to do with the real meaning of Christmas? Lots, apparently.
Unlike at Christmas time, leaving a coffee stain on the case of a borowwed game causes large amounts of abuse from my friends.
Careful where you put your coffee!
But that was a very nice story, it seems you have made Jake a very happy boy :)
When it comes to sports curses, aside from the Chicago Cubs, there’s no more active superstition than the Madden curse. Since 1999, almost every year something bad has happened to the cover athlete of Electronic Arts’ bestselling Madden NFL franchise. Cleveland Browns running back Peyton Hillis is the latest victim of this curse.
"Downloadable Content is supposed to enhance a game after it's conclusion, expand the multiplayer or add new features to promote extended play. The problem is for every masterpiece of DLC like The Lost and Damned, a Grand Theft Auto IV expansion, there are just as many duds or cash ins. You may have your own list but here at GamePlayToday is our list for the worst DLC this."
That beautiful Katamari DLC was the worst. It was, as far as I think, worse than even the way EA bends people over.
But it all comes down to whether people are dumb enough to pay.
Why is it that anytime someone doesn't like a certain release of DLC, people are "dumb" for buying it? Is it at all possible that the DLC sells because there are actually people out there who want it?
Sometimes it's as simple as unlocking stuff in the game. What's the difference from people buying GameShark or CDX back in the day to unlock stuff?