Former boutique animation team plunges into the videogames industry with IF Games, a new studio with a passion for storytelling and cinematic appeal, and joins hands with ex-LucasArts designer Bill Tiller to develop their debut title Perils of Man. A serialised adventure videogame, Perils of Man: Episode 1 will be released on iPad in October this year.
Our writer, Deena, had to say this to the game:
"Perils of Man is definitely worth the time and money and I would highly suggest this to you or to any of my friends. As an Indie game, I think they did an amazing job and I would definitely be looking forward to a sequel if they have one in mind."
The production of a videogame is a process that is often misunderstood. Film and television have become so ingrained into society that we can watch ‘making-of’ videos with full size sets and rigging, actors repeating scenes over-and-over and computer wizardry in action for special effects and yet still be swept up in the will to suspend disbelief for hours at a time. Videogames aren’t so transparent. We might occasionally get a behind-the-scenes look at an Assassin’s Creed motion-capture set or commentary from the voice actors of a new Mass Effect space opera, but these are the elite. More often than not the more interesting stories come from those titles which you may not think twice about.