Hardcore Droid writes:
"Castle Clash is great example of everything nauseating about freemium gaming. Sure, it may look like an intriguing mix of social game, grindy RPG, and competitive tower defense/RTS from the outside, but a freemium game is what it is first and foremost. And don't misread me, it's not the freemium itself that annoys me, but that the gameplay is completely subservient to the pay model by design. Castle Clash employs a series of timed paywalls throughout play, and is woefully unbalanced by the worst sort of game breaking pay-to-win tactics. All that and, stripped of its tricks, it's just a mediocre game."