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Reality Is Broken and Molleindustria — Can Games Make Us Better People?

The author lays down some big questions with help from Reality Is Broken and Molleindustria.

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rebelgaming.com
dcj05243897d ago

Same as a book or a movie. A very impactifup story can have a lasting effect. Games can enhance that impact because you were controlling the main character.

Kyosuke_Sanada3897d ago

I believe games do create better people in some cases but a lot of times society attach stigmas to their hobby which still make some gamers feel alone regardless. You will see a music video of rappers doing cocaine in a high end car obtain more admiration from the populace then a person who finally gathered courage to interact with others through gaming.

Thanks for introducing the book which I will purchase in the near future.

40°

Video Games Can Make Kids Healthier, Happier, And More Successful In School

Forbes: Jane McGonigal’s first book, Reality Is Broken (2011), was an international bestseller. In it she celebrated the positive aspects of gaming. The book, along with Jane’s other work, has been enormously influential. The particular ways in which she framed mainstream psychological and neurological research so as to apply it to video games has subsequently become the game-industry standard. What’s more, even folks who know very little about gaming are familiar with her work. Whenever I tell people about my own work, they immediately tell me about watching one of Jane’s very popular TED talks.

Her highly anticipated new book, SUPERBETTER: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient–Powered by the Science of Games, was just released. It is a book that’s “not about playing games—at least, not exactly.” She explains in the introduction, “It’s about learning how to be gameful in the face of extreme stress and personal challenge.”

60°

Spotlight: Jane McGonigal

Formerly Woman Crush Wednesday, Spotlight! carries the torch of giving the industry's best and brightest their 1000 words of fame! Jarrett writes:

"McGonigal’s focus on alternate reality and location based interactive experiences stems from her pronounced interest in the human experience, and specifically our biological fondness of games in any form. In her book Reality is Broken: Why Games Make Us Better, and How They Can Change the World, she highlights the very easy to understand concept, at once declaring and proving a thesis that any gamer can relate to. “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy.” She adds, ”In other words, game play is the direct emotional opposite of depression.” Maybe she’s never played Dark Souls. Or maybe she’s better at Dark Souls than me."

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irrationalpassions.com
40°

Quick Q&A: Why She Thinks Gamers Can Improve The World | Kotaku

Few people have made more effort to speak positively about video games in public than game designer, author, and researcher Jane McGonigal. She's the opposite of all those people who trash games in the media and, in this week's Quick Q&A, she's got four answers for us and one big question for all of you.