Website PCGH.de managed to take PC screenshots of Assassin's Creed 4 Black Flag directly from the gamescom showfloor. According to their impressions, the PC version looks definitely better than the PS4 one because of PC exklusive features like TXAA anti-aliasing, higher texture resolution and particle effects.
Prototype footage from several of Ubisoft's Assassin's Creed titles has leaked, revealing early stages of their development.
BY JASON MONROE: The very best pirate-themed video games that you should play instead of the disappointment that is Skull and Bones.
PoE: Deadfire, Unless you have a or PS5 or an SSD don't bother, loading times are insane. A minute and a half to go into a room to investigate a desk in an inn and then an additional 1 1/2 minutes to leave the room and then load to leave the inn???
And they never fixed it.
Ubisoft has just released Skull and Bones on PC and consoles. And, from the looks of it, the game wasn’t received well by some gamers. Not only that but it appears that Skull and Bones can be worse than Assassin’s Creed: Black Flag, a game that came out a decade ago.
I wanted a Black Flag sequel so bad. It's still my favorite AC entry. The fact that they ignored everything that we loved about that game in this "spiritual successor" is making me enjoy watching this game crash and burn quite a bit. Either do it right or don't do it at all. (I understand the legal binding they got themselves into with the Singapore government to release this game at all costs)
/grabs popcorn
11 years of development. Multiple restarts. All the while people have been saying they don't want some pirate game where you can't even get off your ship. 11 years of people telling Ubisoft all they want is a pirate game that's basically Black Flag without any of the assassin or animus stuff. Yet they still served up this trash that no one wanted, charged $70 for it, and had the balls to call it AAAA.
The Guillemot family honestly needs to be forced out of Ubisoft. They've doubled down on everything players don't like about their games, they want AI to create "rough drafts" of their stories rather than letting their writers do their jobs, and they literally do not give a shit what their playerbase actually wants. 5-6 years ago their stock was worth more than 4x what it's currently worth. The company is dying.
What has happened to developers? How can you possible make a worse looking game 11 years later? It’s honestly mind boggling.
Enough has been said about this game already. The gaming world shrugged when it was announced so many years ago, and instead of listening to all the criticisms from the community back then, Ubi just sailed on and kept making a game nobody really wanted. What a waste of money and effort.
I can understand the PS4 version not having TXAA, AA, or particle effects, but it doesn't even get the high resolution textures?
This is really worrying. The consoles haven't even been released yet, and they're already being shown to be severely dated
But I suppose that's what happens when you go with cheap AMD parts.
I wonder if you're the same kind of people who thought Lair maxed out a PS3, and that only TLOU looking titles could be PC only,
Its the developers being lazy on PS4, not the PS4 specs. You idiot pc lovers dont listen to Mark Cerny the guy who made the PS4 and its architecture and everything? He said there is no developer who is using the full power of PS4 right now, they have to get used to the architecture and all that. in 4 years from now, PS4 will be getting some beautiful exclusives you guys can only dream to have on PC. I dont care what you guys say, but wait and see.. Because as SONY said, for the ones who get a PlayStation " Greatness Awaits".
Another game that pc has higher res textures than next gen consoles
This comes with the third party territory. These types of games and literally almost all games all start development on a PC anyway.
So it shouldn't be a surprise for most third party titles we will see this. I personally think you just need to give them some time. Yes the architecture is the same as PC's now but the fact of the matter is they still don't necessarily work in the same manner.
Obviously as they are both using APU's now, sure APU's are used in laptops and other desktop PC's but I don't think many developers have been really designing anything specifically for APU's. Especially not the semi-custom ones used in the PS4 and Xbox One.
People keep saying PS4 and Xbox One APU's are Kabini and Temash which isn't true and I understand why those people are concerned because those are for low power devices. The thing is they are only based off of the same jaguar cores but they don't use the same technology as those second gen APU's Kabini and Temash. Just like the new Kaveri Steamroller APU's coming out. These semi-custom jaguar APU's found in both the PS4 and Xbox One are using the same new third generation tech put into the Kaveri. Which is AMD's new high performance APU's planned for early 2014.
Most of you are right it won't be a "Huge graphical leap" not right away it won't be. Just like any other console it won't be until later in its lifespan we really see what these developers get out of the systems.
In a sense though that argument doesn't work so well anymore because the difference in the tech we used is why there was a big leap before, now technology is moving even faster and while all doing the same kinds of stuff practically. Look at what has been have achieved in such a short time since you remember playing 8bit games, having your mind blown by that at the time.
The way I look at it is how much more of a graphical leap do you expect? Some of the demo's shown are literally so close to emulating reality as we see it now. I don't know how many people I showed the dark sorcerer images to that didn't know anything about it. I asked them all what do you think about that person, they all just said it looks like an old man. Then I would ask them well do you think he is real? Then they give me this weird look and of course they say yes, then are truly shocked to hear me tell them it is all computer generated.
I mean how much further can we really go once we completely emulate reality? We can't really go any further than that, reality as we see and know is literally all we know. Once computer generated graphics do reach that point to where it can be used effortlessly, that is it.
So there will come a time where games will never have those leaps anymore that we remember, we were just apart of a different era. An older era because everything will be so advanced in the coming years that games will just look like reality then.
I also think that applies to anything really. We can be smart but everything has a reaching point. We really can only go so far. We aren't there yet for sure in realm of it all but as far as games are concerned we are getting pretty damn close to the reaching point if you ask me.
Most I can see way down the line is higher resolutions and better frames that is about it.