740°

Shuhei Yoshida Apologizes for the “Atrocious Camera Work” During the PlayStation gamescom Stream

As awesome as the PlayStation gamescom 2013 Press Conference was with the announcement of the PlayStation 4 release date as this November, and all the new games shown off for PS4 and PS Vita, one bad point was the the live stream’s camera work (check it out in full here). - PSLS

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playstationlifestyle.net
TrendyGamers4328d ago

At E3: Being able to choose your camera angle.

Mario184328d ago

They did not want Microsoft to poop their pants that day.

malokevi4328d ago

I'm an Xbox enthusiast, a guaranteed Playstation supporter... I watched the whole conference.

I have to say, all the moments where I wanted to see the screen, it would conveniently back out to wide view. Whoever was doing the playback is some sort of special monkey.

KwietStorm_BLM4328d ago

@malokevi

Give a monkey some credit. I bet a chimp would have done the show justice.

abzdine4328d ago (Edited 4328d ago )

yeah that might have been ONE of the reasons :D
i watch the conference and i was experiencing lags due to the flow on PS website, but nothing bad.

DragonKnight4328d ago

You should have been on Twitter during the conference. So many jabs at the camera work by people like Adam Sessler, Victor Lucas, TotalBiscuit, everyone.

And lol at Shuhei Yoshida still managing to troll everyone.

I tweeted him saying "You are perhaps the greatest executive troll in the world. Kudos to you sir." And he replied with "Thanks :D"

Awesome executive.

ShinMaster4328d ago (Edited 4328d ago )

Here's a better video of the UI presentation:
http://youtu.be/EaPoLJyDZmM
No camera pullbacks.

HonestDragon4328d ago

The camera was wonky, but it didn't take away much from the conference for me. Although when the camera work was being weird I was like, "Whoa! Okay!" XD

Still, a rather good conference.

Raf1k14328d ago

Can't blame Sony really. We run conferences on a regular basis where I work and often venues have their own A/V people. Sometimes they're good and sometimes they're really bad.

miyamoto4328d ago (Edited 4328d ago )

Sniff...do I smell paid sabotage?

Mounce4328d ago

I seriously wanted to strangle whoever was controlling the fucking camera. I swear to god. "Oh, hmm, interesting game, let's look at the details of--....No, I don't want to see the audience, I can't see the gam- there we go...hmm, good details, interesting enemies an-- FUCK OFF CAMERA MAN YOU FUCKING BASTARD!"

It's like the shifting in and out slowly was his idiotic means of showing Camera-Man-Artistic-Flare in his work because he thinks viewing the screen for too long would stagnate his style and Flow~

Fire him. Swear to me!

pixelsword4328d ago

Rule number one:

No one cares about the audience, not even the audience; else, they would be looking at each other.

nveenio4328d ago

@KwietStorm

Don't insult chimps. They're not monkeys.

Monkeysmarts4328d ago

I totally would have done a better job with that camera.

jerethdagryphon4328d ago

They should have had someone message him with lets start the show and he replied no before playing a bit more then house could have sent a please and a frowny face .

LonDonE4328d ago

the producer or director for gamescom was obviously paid by Microsoft to sabotage the playstation conference LOLOLOL

Dee_914327d ago

@ShinMaster
awesome
he showed off the share button, I didnt even see that.I'm going to have alot of new backgrounds.

+ Show (12) more repliesLast reply 4327d ago
Shadowsteal4328d ago (Edited 4328d ago )

Wow so little disagrees on the page. One page that us gamers can agree on one thing lol. I guess whether you're Xbox or PS we can agree that the camera work made the great Sony conference so hard to enjoy.

I had to re-watch every trailer once they were uploaded, but they look great :)

Darrius Cole4328d ago

Got to jump in on this one. The camera was terrible. I kept yelling at the screen,..."SHOW ME THE F#####G GAME". But the camera kept showing me the audience.

bigfish4328d ago

I must admit it was appalling at times but not 100% bad, there was some ok footage captured. Only problem was that when a person was talking on stage the camera zoomed in to the extent that you could count every single nose hair and then when some gameplay footage was shown, the camera zoomed out so far that it looked like a NES game.

Any way good show I think, was impressed at Sony and what they had to offer.

showtimefolks4328d ago

he is the kind of executive i wish more were, he relates to his consumers and has fun on twitter

windblowsagain4328d ago

Yeah awful camera work, never got to see what mattered most during those moments.

As for monkeys filming the show, they would have probably thrown poo at the screen.:)

+ Show (3) more repliesLast reply 4327d ago
aaron58294328d ago

yeah.. i was watching the conference.. and everytime the camera pulls out.. i was like WTF man !!

ABeastNamedTariq4328d ago

Same here man. Especially for the Infamous and Killzone trailers. I was like "WE KNOW WHAT THE AUDIENCE LOOKS LIKE DAMMIT!"

ShinMaster4328d ago (Edited 4328d ago )

Better video of the UI presentation:
http://youtu.be/EaPoLJyDZmM

MysticStrummer4328d ago (Edited 4328d ago )

lol Same here. Every time it happened I was almost yelling "Are you ****ing kidding me???"

EDIT @Ddude - Oh I did curse numerous times, but I wasn't quite yelling. I was just saying it loudly and laughing in disbelief.

Mr-Dude4328d ago

Haha I did the same thing, but found myself actually cursing! That cameraman needs a good beating... hihi

Thirty3Three4328d ago

@DDude;

Maybe thats the reason his camera-ing was so poor? You mentioned "beating"? Giggity.

DragonKnight4328d ago

When I was watching the presentation, I kept saying "I don't give a damn about the audience and their glowing laptops, I want to see the f*cking games."

I hate conferences that pan out to the audience. No one cares what the audience is doing unless they are cheering or booing.

ramtah4328d ago

Same her eman i was like wtf is wrogne with them we want to see the ui and the trailers of the games..

ABeastNamedTariq4328d ago (Edited 4328d ago )

It's okay Shu. We still have YouTube to look at the trailers. Lol, that extreme closeup on the first presenter though.. he went a little Quentin Tarantino there.

But about that director.....

He might be going on a little trip soon...

Kenshin_BATT0USAI4328d ago

I'm guessing the guy did work for Sony. Given that Sony does a movie studios. That being said, I wouldn't be surprised if that dude gets fired for butchering the conference that badly.

shivvy244328d ago

I think the director didnt know what gamers wanted, usually a non gaming conference is directed like this

Kydawg4328d ago

I'll send you on a trip to Belize. ;)

fredrikpedersen4328d ago

THANK YOU

I was trying to remember what Saul said in that episode

denero14328d ago

It was like a kid got into the wrong area and said "fuk it" he did pretty well for a first time user llol

Convas4328d ago

It wasn't until I watched the trailers for Shadow Fall and Second Son on youtube that I saw how good they looked because the damn cameraman decided that we needed to get a good view of the inert crowd viewing the trailers.

Hopefully they never use whoever that was again.

ravinash4328d ago

You would have to blame the director, he's the one in control of which camera is being used and telling them where to point.

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220°

Yoshida claims PS believes Xbox is their only competitor, truth is they don’t have one any more

Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.

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videogamer.com
11d ago
Terry_B9d ago

True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.

Knightofelemia9d ago

Xbox hasn't been a competitor since the XB360. Last generation and this generation Sony has been running circles around Xbox. As for Sony vs Nintendo Sony runs circles yes but I don't really see Nintendo as competition. Nintendo does their own thing and it works.

9d ago Replies(1)
Lightning779d ago

Details are important. Console sales yes. Overall games Xbox seems to be doing fairly well in that department.

LoveSpuds8d ago (Edited 8d ago )

MS were doing so well that they had to start selling their games on their main competitors system which in turn results in around 30% of each sale going to Sony as the platform holder.

I do think tjat MS' fortunes will improve now that they are actually selling games rather than giving them away for pennies on the dollar.

Something that occurs to me is that the more success MS published games have elsewhere, the more stark it will become that selling games is much more profitable than renting them. If that becomes highly noticable, I wonder what the shareholders (who ultimately run the show) will make of a service which has stagnated for years?

crazyCoconuts8d ago

PlayStation doesn't compete with third party games, they compete on consoles. They profit from third party games. If you're not comparing consoles there's no point in comparing.

drivxr9d ago

Console wars are over.

Eventually, everyone else will catch up to this fact.

attilayavuzer9d ago (Edited 9d ago )

I think it's all PS fans have left at this point. Console wars were always a competition for fourth place behind Nintendo, PC and mobile. If Xbox evaporates into a hybrid virtual platform, then PS will be perennially left in last place.

Christopher9d ago

Strange, I recall all those FCC documents and witness testimonies saying the exact opposite... Guess Microsoft doesn't know what it's talking about?

PanicMechanic9d ago (Edited 9d ago )

Great analysis. Just joking.

Pretending like companies give a f about where they “rank” against each other is just super retarded. This isn’t the World Cup.

Tell me, how does “PC” compete against a brand like PlayStation? It just doesn’t make sense at all. What you just said, is complete and utter nonsense

BlaqMagiq18d ago

I don't think PS cares about being in this so-called "last place" you came up with when they're making profits hand over fist.

+ Show (1) more replyLast reply 8d ago
Destiny10809d ago

microsoft wanted to crush sony into dust and they had the money to do it, but with such weak leadership it was always going to fail

Reaper22_9d ago

Had the money? They still have the money but the industry has changed since xbox 360. Microsoft is the number one publisher in gaming. I'd hardly call that failing.

IRetrouk9d ago (Edited 9d ago )

The industry hasn't changed though, just ms, Microsoft was the no1 publisher for a month in december 2024, the actual no1 for fy2024 was tencent if game sales are all that's being counted.

Profchaos9d ago

Money doesn't mean you'll be successful large corporations have entered and failed before like Nec

Show all comments (23)
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave330d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer29d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300029d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box29d ago

"This guy is a walking contradiction."

The irony

Profchaos29d ago (Edited 29d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer28d ago (Edited 28d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

+ Show (1) more replyLast reply 28d ago
XiNatsuDragnel30d ago

I can agree with that on some level

robtion29d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead29d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken29d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits29d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6929d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow29d ago (Edited 29d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken29d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6928d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein28d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier29d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken28d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

+ Show (1) more replyLast reply 28d ago
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290°

Former PlayStation boss says 'stupid money' crippled the game industry

Shuhei Yoshida offers his take on the recent industry implosion and ponders whether there's light at the end of the tunnel.

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gamedeveloper.com
Jin_Sakai39d ago (Edited 39d ago )

Greed crippled the game industry and other things I won’t go into.

DarXyde38d ago

Ironically, so did tech advancements.
New tech creates pressure to take full advantage of the power for people to feel a box is worth it. That expectation bloats team sizes (and by extension, costs) and to be more secure in a high risk-high reward project, they play it safe (which is why I think a lot of the industry is facing creative bankruptcy). Few franchises are proper exceptions because they're damn near entitled to a ROI.

But other than that? I'd say the adoption of Blu-ray in the PS3 kind of acted as the architect to some of the things some of us hate today. The decision to adopt it resulted in painfully show loading times because the drive was slow in the PS3. The result was mandating every console to have an HDD for installs, and Xbox 360 then discontinued those arcade models and every console came with an HDD. That adopted standard lead to a lot of games that were physical only to be available via download and that laid a path for digital distribution and the gradual death of physical media we're witnessing now. It was always going to be this way eventually, but it's hard to think that guaranteeing a HDD didn't lay some important groundwork. And now with crazy fast SSD storage and download speeds, it's gotten worse and now we're bloody streaming games via cloud computing.

Rage7738d ago

Really great take on how we got to this point. Will add that the weaponizing/monetizing of the "console warring" concept, accelerated/facilitated all of your points. When you take what used to be simple bantering and jabbing between different fanbases and throw money/resources at it as the most effective marketing tool, instead of improving any areas that might add longevity to your products, you only improve sales while creating a destructive environment. Which now has come full circle. Gaming media/tech sites capitalized on this as well. So we now end up in a landscape where we get less for more, nobody is held accountable (unless you are Nintendo in which case, you will always be blamed for everything including world hunger) and what you now call and parade as "greed" to defend you own greedy company is years upon years of every asshat that has paid in $$$ what these companies get away with today, but yeah that "burn" or "you got ratioed" or "fanboy" this and that was worth it huh.

ZycoFox39d ago

It's also screwing over gamers with limited budgets for PC hardware, well Nvidia is trying to at least.

Knushwood Butt39d ago

OK, but what did Shu do about this while he was working in the industry?
If he felt so strongly about it, why didn't he quit sooner?
I'm honestly getting a bit tired of seeing this guy come out with all this stuff, week after week, yet he didn't seem to do anything about it when he was a prominent figure IN the industry.
*I got passed over for the CEO role and sidelined into an Indies CRM role, but I just sucked it up and did it for several years.* Great.

Lightning7739d ago (Edited 39d ago )

"If he felt so strongly about it, why didn't he quit sooner?"

Jim Ryan held him and down and demoted him to Indy role as you pointed out. We all wondered why Shuhei was never put in charge in the past and everyone else seemingly passing him up in high position's. Everyone getting promoted except him. He also spoke up about the LS awhile ago then folded and was actually help make Concord.

If it's not making the most money and attempt to have conversation that maximize profit they won't promote. Why? Because Shuhei was seemingly for the ppl.

Despite his 80$ comment on games.

Knushwood Butt39d ago (Edited 39d ago )

'then folded and was actually help make Concord'.
Right, so once again he just sucked it up and went against what he thought was the correct path.
He also clearly didn't turn things around for Concord.
Seriously, if he felt so strongly about this stuff he should have quit ages ago; not just suck it up for years and then bitch about it to the public AFTER he quit.

zaanan38d ago

Agree.
It’s easy to armchair QB other people’s decisions, but it’s all speculation. Maybe he loved Sony and wanted to see if things would turn around. It’s also hard to leave a place when you have been there so long. You think you have friends who will help you out, until you don’t. The corporate world really is dog eat dog. Having obligations like family also makes you do things you may not want to do in a perfect world. But this world is far from perfect, and so are we. So I will cut Shu some slack.

Lightning7739d ago

"Right, so once again he just sucked it up at went against what he thought was the correct path."

I mean yeah. He didn't have much of a choice. It was either go with what Jim wanted or get fired.

He went against LS but had to help with it anyway. Probably talked about all the bad spending that Sony was doing (and still are.) Corps don't want you to talk sense, they want to I to talk cents. That's goes for everybody.

Not sure why he didn't leave earlier he probably wanted to wait for the right opportunity to leave on a high note or leave on his terms. Much better than getting forced out.

Knushwood Butt38d ago

Yeah, and sure, leadership don't want anyone rocking the boat; they just want 'yes' people through the ranks, but Shu didn't quit and make a point; he sucked it up for months or years. Nor did he go out on a high note.
If he felt so strongly about this stuff he should have told Jim to shove it, and join xbox, but he didn't.

thorstein38d ago

At least he's talking about it and it's not just some anonymous internet person. That's why I posted his take. He was on the inside.

He knows better than most what's going on.

We live in a weird world where primary sources don't mean anything, evidence and reason hold no weight, but rumors and speculation hold the day.

Knushwood Butt38d ago

Yeah, agree in general, but pretty much everything he's said since he quit could have been covered in a 30 minute interview.
Next week:
In a new interview, Shu reveals that he knew factions was going to get canned months in advance, but was powerless to do anything about it so just sat back and kept his mouth shut (and getting a juicy salary).

SO71D38d ago

@Knushwood You don't work do you?

Knushwood Butt38d ago

I don't work for a corporation.

Outside_ofthe_Box38d ago

@SO1D

Was just going to say this. You can say this about anybody. Anyone on n4g that complains about greed but are doing nothing at their jobs to stop it... How dare you!

Knushwood Butt38d ago

@ Outside

It's not just greed though; it's flat out bad decisions and poor leadership, and Shu was one of those leaders.

Christopher38d ago

Because everyone knows you can really change the industry by quitting and being an outsider. I mean, his comments now aren't changing the industry at all. What would have been the advantage of doing it 8 years earlier?

Knushwood Butt38d ago

He didn't, and doesn't, have to be an outsider though.

And great job by him calling out all of this stuff in hindsight. 'The Embracer thing turned out to be a train wreck'. Was he predicting this as it was happening?

+ Show (2) more repliesLast reply 38d ago
Lightning7739d ago (Edited 39d ago )

As gamers we also need to make it clear what we want. Do we want fancy RT and RT
shadows, global illumination etc? Oh that's right we have to do the internet thing and brag about all those things. What we need is innovative gameplay mechanics and deeper more dynamic story telling and reactive realistic worlds and characters imo. Emphasis on Innovative gameplay mechanics. Expedition 33 was made by a tiny group of 30 ppl. Not sure what the budget was but I know it wasn't no 400m$ project or nothing crazy like that.

They join the Baldurs Gate team for being independent and releasing great game with out corporate meddling and stupidly big budget's that kills jobs and studios. If more groups get to together remain independent and create games for gamers and fans this industry would be better off in the future. Again it's about getting away from big corpos because corpos aren't gonna change, ever, they're just not. Scary to be out on your own? Yes but high risk high reward again as we've seen.

anast38d ago

I like how they talk like this is a recent phenomenon.

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