Richard Wakeling, Thunderbolt writes:
Swedish developers Starbreeze Studios are certainly known for their creativity and lauded penchant for taking risks with established genres. A single-player co-operative story based adventure, however, is one innovation you probably wouldn’t have expected from them, or anyone else for that matter. It’s certainly a curious direction and one that gives Brothers: A Tale of Two Sons an inherent inquisitiveness. But it’s the accomplished elements that surround its core mechanical conceit that will draw its audience in; a hearty, bewitching and emotionally charged tale that culminates in a single sweeping moment that binds mechanics and storytelling together in a way so few manage. To speak any further would rob it of its impact, but there’s plenty more before then.
Mum's dead, dad’s not too far behind her and it’s left to a couple of brothers to save the day - obviously! Looks like we’re going on an adventure! Brothers, a tale of two sons, is a remake of the original title from Josef Fares - you know, the “F##k the Oscars” guy! The original launched back in 2013 and in the 11 years since then, the original game has become a cult classic!
Brothers: A Tale of Two Sons launched back in 2013, and a remake of the game is set to launch next week. Today, we look back at the original.
The remake of the beloved indie game seems to go against its original director's vision.
I don’t think so but here it is. I did enjoy it originally I wonder what they changed.
No, and the new graphics are sad. Should've at least kept the original painterly style and just make it with better shaders, effects, lighting, etc.
As it is, this is unnecessary.