Eurogamer reviews Assassin's Creed: Director's Cut Edition

So Assassin's Creed on the PC proves to be dispiritingly similar to Assassin's Creed on the consoles, only six months late for a party most people have already grown tired of. This certainly leaves the unearned "director's cut" title looking a lot like a transparent marketing hook to make disgruntled PC owners feel like their half-year wait makes them favoured customers rather than a secondary concern. Sure, the game certainly looks lovely, and you'll ooh and aah at the way Altair glides seamlessly through a crowd, or climbs up a wall with his virtual hands visibly connecting with virtual outcrops. But the surface lustre soon wears off, and you're left with a game that goes to impressive lengths to make it fun to explore the environment, but still fails to give you any compelling reason to do so beyond empty eye candy.

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