Gran Illusion - Interview with Chris Hinojosa Associate Producer of Gran Turismo 5: Prologue

Crispy Gamer writes: "With more cars and tracks than most full racing games, Gran Turismo 5 Prologue is more than just a glorified demo.

It may be a cliché, but it's also true: You can't just a book by its cover. You also can't, it turns out, judge a game by its name. Take Gran Turismo 5 Prologue, which sounds like a glorified demo, a hefty teaser for Gran Turismo 5, the next chapter in Sony's vaunted racing sim series, which won't be out until we've all grown accustomed to writing 2009 on our checks. It doesn't help that, besides being sold in stores, Prologue will also be downloadable from the PlayStation Store. As we learned when we had some hands-on time with the game at Sony's offices in Santa Monica, not only is Prologue more than a demo, it's actually got more going for it than most racing games. We talked with Associate Producer Chris Hinojosa-Miranda to find out more.

Crispy Gamer: I'm going to play devil's advocate for a moment: Gran Turismo 5 Prologue sounds like a glorified demo. Am I wrong?

Chris Hinojosa-Miranda: In many ways, yes. I think the way Gran Turismo has been seen in the public's eye, for a long time, is that it has tons of cars and numerous tracks, to the point that it's almost overload. But GT5 Prologue is a condensed version of that -- which doesn't make it a demo. A demo is something you'd play for three days and then you're done. But with the online modes and all the different features, there's a lot in Prologue. There are over 70 cars and six tracks. There are both single- and multiplayer modes. We have Time Trial mode, we have a regular eight- to 16-player races -- that all depends on the tracks; some would be too crowded with 16 cars -- and we have Drift Mode, which is new to the franchise. When you compare Prologue to other racing games, we actually have as much content as they do, sometimes even more."

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