ArcadeSushi: Based on what people are saying about this title, it seems like there’s an unavoidable comparison to be made after starting up Telekinesis Kyle. It certainly struck me right away, as I was reminded of one of my favorite games of all time — Psychonauts. Now before I get any further, I think it’s appropriate to say that this is both a good thing and a bad thing.
David :You’ve got superpowers. You’ve been invited to study in a school for children with special gifts, which turned out to be an evil organization that aims to use your abilities for world domination.
Pocket Gamer - As far as superpowers go, telekinesis has to be one of the most practically appealing.
Superman may be able to leap tall buildings with a single bound and catch bullets with his bare hands, but that doesn't help him when the remote control is sat tantalisingly out of reach.
Telekinesis Kyle is a young lad who is empowered with the ability to move things with his mind, but the game he stars in resembles an unfinished thought.
Gamezebo: You can keep your telekinesis – I think I’ll go with invisibility instead.