There has been a rash of ugliness in the gaming world lately -- and it’s potentially more damaging than court battles or political posturing about game violence could ever be.
A small minority of players are threatening to drive some of the most talented people making games out of the industry with their bullying, harassment, and threats. Polygon's Brian Crecente has worked up the definitive piece on this subject, and it's absolutely a must-read for anyone who cares about video games.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
In Ratatan, groove-loving adventurers use the power of song and magical instruments to command armies of loyal Cobun companions.
"How gamers are killing the game industry"
What an idiotic article with a very minimum amount of time invested in writing what is essentially a review of the treyarch death threat and this latest bioware death threat.
Gamers aren't killing the game industry, idiots that happen to play games are the ones to blame.
You are going to come across "jerks" and bullies in every line of work, every where you go, no matter what. That's life. I'm sorry if there are some people in the game making business who are so terribly sensitive to such things that they are quick to pack their backs, take the money and run, but GET OVER YOURSELVES. Grow a backbone, get out of your mommy's basement and catch some sun.
GAMERS are not killing the game industry. Without them, there would be no game industry.
Gamers are affecting the industry. They won't say it. They will have every hammer and gavel ready for everyone else besides themselves. They will cruficy MS and demand that they "prove" their worth. They will spit upon Randy Pitchford's picture for offering a season pass without all DLCs included even though it stated that the choosing of what's in the pass is at the discretion of the developer. Even this site display the hypocritical, bratty, self serving natures of gamers.
Rather you like it or not, gamers are affecting the industry to some degree. Gamers complain about franchises and games that carry the same framework as other games, yet if a developer tries something new, he is chastised for it.
Gamers really need a class in decorum and tact. To say otherwise means you're one of em.
The modern-day military shooter is killing the gaming industry
Call of dookie is killing the game industry