Dragon’s Crown Review | Gather Your Party

The tale of Vanillaware’s latest work is a rocky one to say the least. Creative Director George Kamitani had the idea for this love letter to classic beat-’em-ups and role-playing games as far back as the Sega Dreamcast days. However, its production didn’t start until around the completion of 2009’s Muramasa: The Demon Blade. Publishing plans fell through with UTV Ignition and the game was without a publisher until ATLUS came along and breathed life into it once again. Two years passed since its announcement, gaining both love and hate along the way. Now that it’s finally here, just how good is it?

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