Jacob Ross at Save/Continue writes:
"When I read a video game review of any sort, be it professional or otherwise, I carry aboard certain expectations. I expect the critic to have a base level of gaming competence as to not compromise the review with irrelevant frustrations of their own creation. I expect the critic to have the writing ability to expound on their praises with clarity and levy criticism with incisiveness. I expect the critic to have finished the game, or to have experienced enough content to render sound judgement in the rare cases where just "beating" the game would be short of comprehensive.
Many reviews fail to meet even these most basic of standards."
Ross Scott—also known as Accursed Farms on YouTube—has been fighting tooth and nail for almost a full year to help spearhead game preservation. Starting after it was announced that Ubisoft's The Crew would be shutting down, permanently ending support for the game, Scott launched the "Stop Killing Games" initiative.
That makes a twofold deadline for the Stop Killing Games initiative. Or, at least, one headed up by Scott: The UK petition, which ends July 14, and the EU Citizens' Initiative, which ends July 3.
If you live in the EU then Please sign this or our game ownership rights and game preservation is
at stake. I know there isnt much time left but please consider signing the petition
People whine and in the end don't do a thing. Then whine more when they get screwed some more smh. If this makes it then it'll be monumental for consumers. That Pirate software guy was no help either smh.
There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.
"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."
This is welcomed, i like a less cluttered home screen.
Gotta be a slow news day when a 18 hours and 3 comments (now 4)makes it to the front page🤷🏿
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Well anything that adds and help gamers is a good thing even if some don’t need it there’ll be more that will use it.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
This guy's just another one of those people who desperately want games to exist in a bubble safe from issues of politics and culture, and he's trying to force them into that bubble. They can't and never will be able to exist outside those things.
This isn't "ideology" we're dealing with here. We're dealing with humanism, sensitivity, decency, and responsibility. If it were ideology, there would be an underlying power motive- a grab for some manner of supremacy. Ideology is deployed as a "hypothetical universal"- a distorted form of reality taken as reality itself as a whole. This allows for exclusivity and exclusion, as well as elitism. These things enable the assertion of a kind of power over others. This is not what cultural critique is. Cultural critique aims to question preconceptions and complacencies we have, as well as to heighten people's consciousnesses about what is fundamentally the idea of living in a world with other people, and the responsibility, consideration, senstitivity, decency, inclusivity, and respect that this requires.
I don't really think he is saying that, after reading most of the article so far.
He even went as far as to say:
"Subjectivity within reason."
...which related to one of the main themes of the article, which is that reviews are supposed to be mostly objective, leaving out personal prejudices, bias, agenda, etc. (for the most part)
You are correct that games shouldn't exist in a bubble, but he mentioned that critics are free to address those issues as long as they don't ignore positive aspects of the game as well.
The author references a review of bladerunner where the author ignored positive aspects of movie because they personally(subjectively) were angry about certain aspects, therefore making them lose an unreasonable amount of objectivity.
I find that a lot of the overly sensitive sensationalist reviews are often pushing some agenda anyway, like trying to get people riled up, make a name for themselves, get hits or sales, exact some kind of fury upon something they don't like etc.
A responsible reviewer can voice their concerns and still give commentary on what other positive aspects the game may have to offer.
I am speaking as an artist and one who wishes to see video games elevated into high art within the cultural eye.
Firstly; posting an article attempting to convince others to leave notions of fully critiquing art at the door in favor of formalistic review might be better served if the author didn't place pictures of sexualized women all over their piece. It comes off as immature, and gives me the idea you're simply defending your desire to see over sexualized women in the medium of games. Which you are.
There is a difference between a review and a critique. A review is an overview designed to benefit the consumer. A critique is an assessment of artistic concepts using many different viewing methods to explain the piece and it's meaning if any.
I am all for defending games as a medium of art. Games should be allowed to tackle mature, controversial topics as much as film or books can. However, defending the medium as an art to achieve a selfish agenda that does not benefit the medium as an art, is a fruitless and pathetic endeavor. The over sexualization, the pandering to people based on their gender, the conditioning of a product to sell as much as possible---is not art and does not lead to art. The inclusion of any of these should classify the game as poor. Gameplay can not and should not forgive sexist, racists, or other any other type of dehumanizing ideas. Holding up the “art” shield to defend your position when it suits and benefits you, not only damages the elevation of the medium of as art, but makes you look foolish.
On a final note: “Because despite your vile portrayal of us as oafish, adolescent boors who instinctively holler and drool at even the slightest glimpse of cleavage, we are not stupid.” --Quote from the article.
I find it interesting the author didn't refute the generalizations made against him and the group he represents, he simply clarified -as they stand- to be of satisfactory intelligence. Made me giggle.
In total agreement. Reviews should at least strive for objectivity. Once you let your personal feelings seep into a piece, it loses credibility as a review.