OnlySP: I am in love.
I’ve finally played Gone Home, and I am in love. We’ve always known Fullbright’s first offering would be special – with the team’s pedigree how could it not be? The promise of environmental narrative – stories told through places – being delivered by the minds behind BioShock 2: Minerva’s Den had us salivating. Talking with Steve Gaynor only reinforced our faith in the team’s ability to deliver on their promise. And, with Gone Home, the Fullbright team have certainly delivered.