Author Joshua Moris of Capsule Computers writes:
"Indie titles tend to take some time to mature and essentially “grow” in the public eye. And so the tale of developer Ludochip’s Cubetractor unfolds… Conceived on a napkin in Singapore around December 2011, Cubetractor saw its early formations with collaboration between two members: Bruce Chia and Tan Jianyang Justin. By November 2012 the title was set to embark on a journey that revealed Cubetractor’s destiny."
Lead a little blue robot on a happy-go-lucky path of destruction in Cubetractor, a blend of strategy and puzzle by Ludochip for Windows and Mac.
Most of the games that have been reviewed lately have been describable in terms of other games. Magrunner is similar to Portal, Megabyte Punch to Smash Bros., and Expeditions: Conquistador seems inspired by Oregon Trail. Cubetractor, on the other hand, is an action-puzzler for which a clear precedent doesn't spring to mind.
GR:Cubetractor is a 16-bit action-puzzler that's simple enough, stylistically and mechanically, to have been released as a console game in the mid-'90s. That's how it gets you. It has a two-button control scheme that can be mastered in seconds, and it's almost entirely unburdened by a story, barring a few conversations here and there in which characters use silly, made-up words like "hrubs" and "waesomes." It's unintimidating, which makes its remarkable depth and often grueling difficulty all the more startling. It lulls you in with its old-school charm and then promptly makes a mess out of you, in very satisfying ways. One of the cutest games in quite some time is also one of the most brutal.
Next on my indie list!
10/10 you say?? Better be good!