Gi - Near the end of World 8-1 in the original Super Mario Bros. there is an insanely difficult jump. To be fair, those final stages are full of challenges; but that one jump moments before reaching the flagpole hits especially hard. The only way to cross the large pit of death is to make a running jump onto a platform barely wide enough for Mario and jump again without pause. Hesitate on that tiny platform and Mario wouldn’t have enough speed to cross the second jump; time something wrong and he would die. It made every challenge in previous worlds seem like a breeze. Now imagine trying to make that jump with Bullet Bills flying at Mario while Lakitu tries to drop Spinies on his head – oh, and a throw in a firebar rotating around the tiny platform for good measure. That is what it’s like playing Cloudberry Kingdom. And yes, it’s insane.
Jacob writes: "Every achievement hunter knows that there is nothing more satisfying than finally unlocking that one achievement that has bothered you for hours. Occasionally though, you’ll happen to stumble across an Xbox achievement where you’ll have to bring your A-game. These are the achievements that separate the boys from the men. They require focus, extreme patience and tons of practice and are definitely not for the faint hearted. This list details ten of them."
Is it even possible? Who cares? Physics disagree? Well screw physics.
The Cloudberry crew is back after a long break, and this time they're better than ever