The arrival of Square-Enix's newest game, The World Ends With You, is quickly approaching and reviews are beginning to trickle out. It's getting great scores but Hooked Gamers have noticed a common comment about the company. When they can create new game worlds as interesting and unique as The World Ends With You, why don't they do it more often? Most of their games are sequels or spin-offs to their successful franchises.
So with all that in mind, Hooked Gamers decided to take a look back at the success and failure of the new IPs they've put out over the years, specifically ones that the original Squaresoft developed and that have come out in the US. The history of the company yields an impressive list of original ideas. In the interest of keeping the posts (relatively) short, this feature will be posted in 3 installments. First up, the NES and SNES era.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
FTW.
Yeah Squaresoft had a good amount of non FF games. Secret of Mana was an awesome game and naturally Chrono was superb ^^ This is just NES and SNES though I was gonna say where is Front Mission and the others
I really feel like all these IPs have just gotten nowhere, and have been crushed under the pressure of Final Fantasy. Mana has seen one version per console for a few generations, and even the widely acclaimed Chrono Trigger hasn't had a sequel in almost a decade. Usually I'm anti-sequels, but Square doesn't reuse characters or settings, just the general aspects of their games.
Oh, and an Einhander sequel would make me a happy man.
Oh hey I was just thinking if this is NES and SNES they forgot Actraiser and that game rocked but didn't get a sequel from what I know...