DHGF: Turbo Super Stunt Squad is not the worst movie licensed game I’ve played by far, or the worst budget game. The game, however, is a mess of bad design decisions that feel disconnected from each other, like whoever worked on the speed of the characters didn’t talk to the level designer and those guys didn’t talk to the person who set the time limit. It’s like a puzzle made of pieces that don’t quite fit together, but screw it, the puzzle sort of looks like the picture on the box it came in. Even at a cheaper price than most new console video games Turbo Super Stunt Squad is not worth the price.
From love-struck ogres to domesticated dragons, Dreamworks Animation knows a thing or two about creating memorable characters popular with film fans of all ages. Of course, they also know a thing or two about squeezing as much money as possible from their beloved franchises. From school stationery to action figures, the merchandising possibilities are endless and the video game market has become the prime target for parting parents from their hard-earned cash. Occasionally, developers are given some creative freedom and recently, this has spawned titles such as Skylanders, Moshi Monsters and Disney’s Infinity. However, creativity can go the other way and Dreamworks’ latest movie tie-in seems to completely disregard the ideas and themes set out by its silver screen counterpart.
The "movie-game tie-in" klaxon is sounding, which can only mean one thing: you should be looking for the nearest exit.
PopBucket writes: When this game landed on my lap I assumed that it would be a Mario Kart pretender. After all Turbo: Super Stunt Squad (TSSS) is a tie-in to the new DreamWorks CGI family film which sees the hero snail (Turbo) aim to become the fastest snail and greatest racer in the world. However upon booting up the game I realised it’s much more like a Tony Hawk skateboarding games. Sadly, not a very good one.