"Speaking to BeefJack on his latest creation as a one-man studio, Clas Wineus addressed how a combination of genre-respective elements make Lumberwhack: Defend the Wild simple, clean and natural to play, in contrast to other games of a similar ilk."
"In a conversation with BeefJack, Clas Wineus of Koloss Interactive revealed just how greatly his game, Lumberwhack: Defend the Wild, has been affected by piracy in an upsetting predicament that's followed the game since its release."
That's kind of sad, one of the main reasons why I'm hesitant to even attempt to make an ios game and sell it.
Well, i always thought it was more of an Issue with Android, because their with those APKs it as easy as stealing a Lollipop from a Baby to get something for free, but i guess it also a problem because you have for example the Amazon App Storee where your purchases aree not registered by google play in any way.
Touch Arcade - It's tough to find a full package on the App Store these days amidst a sea of in-app-purchases and promises of updates. But somehow, Lumberwhack: Defend the Wild [$0.99] not only eschews pesky microtransactions in favor of a fully featured experience, but it also gives you a ton of bang for your buck.
Koloss Interactive, an one-man indie game studio, is releasing it’s first title Lumberwhack: Defend the Wild for iPhone, iPad, iPod Touch in August.