Justin from We Got This Covered wrote:
Described as a “comical action-platform game,” Do Not Fall takes the classic “disappearing floor” mechanic found in countless platformers and stretches it into an entire game. In theory, this simple mechanic could result in a challenging and fun experience. As it is executed here, it proves to be far more tedious than enjoyable.
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I am downloading Rayman : origin as we speak,
I am excited, havent played Rayman since .. damn i cant even remember Rayman 2 or 3 on PC years ago.
Might be time to pull the trigger on DS3. First 2 were good but kept hearing bad things about 3 so held off. Even if it does suck $30 isn't to bad.
GN - "The next time I get a drink out of a vending machine, I am going to imagine that there are cute creatures inside, risking life and limb, hopping through an obstacle course of falling blocks and death traps to get me my delicious drink. That is the premise of Do Not Fall, or at least that’s what I have been able to gather from my time with the game."
Upon first glance, it is not hard to see the Japanese influence in Xpec’s Do Not Fall, but it suits this game very well.