Next-Gen.Biz writes: "Usually I love the non-games people who talk at MI6. It's always worth hearing what the TV or music or advertising guys have to say about the game industry. So I was looking forward to hearing CSI creator Anthony Zuiker's (pictured) take on the future of entertainment.
Then I heard a nasty rumor; that he was going to talk about Second Life. CSI had done some story that drove viewers to Linden Lab's little 3D world. Oh man, thinks I. Hearing non-games media folks wax about Second Life is like listening to Uncool Uncle Joe getting all enthusiastic about "rap music." Second Life is what non-games people think of as the future, whereas games people see it very differently.
I even made a bet with some fellow journo that if he mentioned Second Life within the first two minutes of the presentation, I was gone."
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.