Masahiro Sakurai completed the project design document for Super Smash Bros. Brawl on July 7, 2005. Full development began in October 2005, and the final game was released in Japan on January 31, 2008. That's nearly three years of work for a huge number of people, and the sheer amount of time and work involved seems to even take Sakurai aback a little.
Since its launch on 6th September 2024, PS5's Astro Bot has been making waves in the gaming community thanks to its high quality and ingenuity. By taking heavy inspiration from Nintendo (and specifically the Super Mario franchise), developer Team Asobi has undoubtedly crafted one of the finest platformers in recent memory.
One individual who has been spending time with the game is none other than Masahiro Sakurai, the legendary creator behind the Kirby and Super Smash Bros. franchises.
"Team Asobi has undoubtedly crafted one of the finest platformers ever."
Fixed that for you.
Sakurai is awesome, and I like how even though he's contracted to work for Nintendo, he still acknowledges and plays games from other companies and platforms.
Smash Bros creator Masahiro Sakurai has asked developers to release their games in the "best condition possible" from launch.
Super Smash Bros creator Masahiro Sakurai has finished recording his YouTube video series amidst rumors of a new entry in the series.
Well stop getting used to 10 yr old tech and get with the program, the world is going to keep evolving, especially tech. Simply put either upgrade or somebody else will, no more half ass developing, if you cant do it right people wont buy your crap.