It seems like it’s a belief that in order to succeed in video game journalism, you have to know how to write very well, and that video games come second. While this is somewhat true, I feel as a gamer who loves to share his impressions and emotional take on games that one can truly balance out between being a core gamer in addition to writing my experiences about them. - LazyTechGuys
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.
Where does the time go?
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Nice write up. I too struggle with the journalism/gaming/life balance. My job as a web developer pays the bills and provides resources to run my site, but its full-time. I have recruited several friends to voluntarily write for Str, this helps a great deal. We write about what we love and that works for us. Good luck in your journalism ventures :)