30°

Warner to announce fresh takeover - SCi likely?

GamesIndustry.biz has learned that Warner Bros is due to make an announcement on an impending acquisition in Europe "in the next few weeks" - with strong signs that SCi is the target in question.

The media giant has hired a number of staff in the UK and Europe over the past few months, and UK publisher SCi, which owns Eidos, has seen its share price jump by around 40 per cent in the past week.

Rumours continue to rumble around the national press, with The Guardian and The Independent both speculating that Warner Bros, or a "large American peer", was in talks to acquire SCi.

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gamesindustry.biz
Genesis55894d ago (Edited 5894d ago )

Good news for Tomb Raider fans. Maybe the will look into reviving the LOK series too. It would be a big seller.

BlackIceJoe5892d ago

Well this is big and good news for both for SCI and Warner.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d 23h ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 21h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 19h ago

Indie devs dont make multiplayer games?

Si-Fly1d 17h ago

Read the article dude 👍🏻

Flewid6381d 16h ago

Read the article. Same question.

90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

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gamingbolt.com
2d ago
coolbeans1d 16h ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.