PS4Home: "Not to worry though, Killzone: Shadow Fall has been built to please and will definitely make use of the PS4’s extended graphical capabilities"
GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."
Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.
Driveclub is another i wished had a HFR mode on PS5.
Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.
Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better
Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.
It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.
Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.
I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.
I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.
Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.
I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.
I really hope we get some new information at gamescom so we don't have to keep getting these same rehashed articles all the time.
cant wait get my hands on it. gonna get a hard on wit dem sexy graphics.
Kzsf mp will be shown at gamescom just hang in there until then
"KZ: Shadow Fall” has an enormous legacy to live up to, at least in the minds of Sony fans.. (sic)..not to worry though, Killzone: Shadow Fall has been built to please and will definitely make use of the PS4’s extended graphical capabilities via its in-house engine, Umbra 3. Needless to say, this engine will push real-time visuals to a whole new level..."
Despite this being a poorly edited article and written at a somewhat immature level, -- "Not to worry, SF has been built to please" -- (Why would we worry? It's Guerilla Gods; look what they did on the PS3 with KZ2 and KZ3), they are right about one thing and that is the anticipation of this title by all fans of the Killzone series.
Despite my nerdy insistence that they [GG] explain the whereabouts of Staahl, Visari, his daughter, Rico, Sev and the findings of the two Helghast recon soldiers at the end of KZ3 - I am quite pleased with what I've seen "leak" out about SF so far, and what I'm hearing regarding the production values especially as it pertains to /storytelling/. This is one reason why I love the series so much.
I like the way GG initially built up the tension between the ISA and Helghast in KZ1. I loved the tension between Rico and Col. Hakha, the confidence of Jann Templar, the coolness of Lugar and the get it done at all costs attitude of Sev, Garza, Natko, Rico and Alpha team in KZ2 and KZ3. Despite what some haters say, I believe KZ has one of the best and well written /stories/ out of all the current FPS's. This in turn led me to feel sorry for Jann when he was shot in the gut, Rico when he accidentally shot Visari and ruined the whole mission (or did he?) in a fit of rage, and when Garza was accidentally killed.
"There will be a wide variety of locations and environments featured throughout the game in addition to an incredible level of detail." This is great news!! This is what GG attempted on the PS2 with KZ2. They wanted to take people to different environs to give them a sense of scope of the war and contextualize the story as opposed to the same old tired environment throughout the shooter.
I can't imagine what Guerilla will do on the PS4 especially since Herman Hulst has already stated that there will be areas you can gain access to in KZ:SF that "you're not even supposed to be in".. and they're using a new in house engine to boot - that's cool! These are the reasons why I pre-ordered my bundle day one on Amazon.
This video still bothers me sooooo much lol!!