Improving Usability In Games Pt. 1

What does it mean to be "next-gen"? What makes this generation of games different from the last? What does it mean to be a modern game? The answer doesn't always lie in graphics or fancy features, but simple usability.

It's been almost two-and-a-half years since the Xbox 360 hit the market and we as an industry still haven't figured out what to do with the new hardware. We seem to have gotten lost in the idea that being next-gen is related to the number of polys you can push.


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