Exploring why we recoil when given a game for "free."
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
No one hates anything free unless history has shown that free comes at the cost of something else. Free games are free games, but if they are free because of reduced quality, stripped down content that creates a pay to win gameplay style, or some other pay wall; then that's what he hate.
League of Legends does a good job with the F2P model. While paying money certainly gets you some things faster and cool aesthetics, you get so much free content and interaction with the staff anywayyou don't feel like you're missing anything. While money is the only way to get skins, they are merely for show and to show pride in your Champion. You can spend no money and still feel like you're getting a $60 game
It's when the Devs make you feel bad for not spending money, or make you feel like you're missing out on the full experience if you don't spend moneuy is when we dislike it. When we see "Free to Play" we think "Full fledged game for no cost". But when we feel like we only got a fraction of the game is when we question the meaning
My only gripe, Micro transactions need to become Nano transactions. Pennies, instead of dollars, for little items and junk. Maybe dimes and quarters, but only whole dollars for REALLY good stuff. That why I am likely to buy more and stay invested. I can't stand everything being like a dollar or more only.
I only hate F2P when they shove Microtransations down your throat. Games like Planet Side 2 are great because they have microtransactions, but they are not shoved down your throat. Also they are not upgrades, they are side grades, making a gun shoot faster but less damage visa versa, or it's camo... If more F2P's were like PS2, I would love F2P...
F2P games suck...