From GamesReviews:
"When Riptide GP arrived on iOS in late 2011, it brought with it a flood of beautiful memories from the early days of 3D and polygons. It was like a mix of Jet Moto and Hydro Thunder, a balls-to-the-wall aquatic racer with impressive wave physics and a fantastic sense of speed. It wasn’t perfect – a little too lean on content, missing any kind of online/Bluetooth-enabled multiplayer option – but it brought back a genre I’d thought long forgotten by game developers, if only for a moment."
GamingLives takes a look at Vector Unit's water-based racing game.
"What Riptide GP2 lacks is both the production values and sheer excitement of Hydro Thunder. This is more a game of skill and judgement rather than a balls-out racer, and with no shortcuts to make the tracks interesting, everything soon gets pretty samey out there on the water."
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