The Evil Within is an upcoming survival horror game developed by Tango Gameworks, and led by director Shinji Mikami, known for creating the Resident Evil series back in his days at Capcom. In a recent PlayStion 4 Creator’s Interview, Mikami talks about the importance of keeping up and adapting with not only the latest hardware, but the tools and engine to go with it.
The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.
An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.
I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.
Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.
Resident Evil co-creator Shinji Mikami reveals the secret to a perfect remake, and how he'd approach a modern recreation of his and Suda51's quirky cult classic, Killer7.
Silent Hill's creator Keiichiro Toyama shared his openness to a potential future collaboration with Resident Evil creator, Shinji Mikami.
This would be a dream come true if they pull it off.
I’d love it if it started out in a mansion then once you got out of the first chapter or so it would open up into the small mountain town we can explore freely, similar to The Evil Within 2 hub levels.
Sending Chris to Silent Hill to atone for punching that boulder would be great.
“The PlayStation 4’s resolution is very high, so the picture is gorgeous. In regards to lighting, the parts that were rather sketchy in the past, can now be done with much more detail, which I believe is a big part of the evolution.”
Nice
Improved visuals are always important as time goes on. It allows for better immersion when playing a game, as well as seeing the art direction of a studio or developer to express how they portray a scene.
No point, this game won't match that of LAST OF US in gameplay and just sheer story...surely be a rewarding experience..but a one time one. IMO.
Also what he explains is common sense, unless he his directing the japanese market, but even then that isn't an issue...he just wants some fame and gain, ALA many of what the americans are doing with their personalities.
@Monsta
wat are u even talking about