IGN: Whatever you want to say about Microsoft right now, you can’t say that it’s not listening. The Xbox One policies as they stand today are practically unrecognisable compared to how they stood when the console was announced at the end of May. Gone is the daily authentication check, gone are the restrictions on doing whatever you want with the games you purchase, gone is the man who said that if you wanted to play games offline, you could just buy an Xbox 360. And finally, as of yesterday, gone is the archaic requirement for independent developers to find themselves a publisher if they want to see their games on Xbox Live Arcade.
Indies are important because you never know where the next hit is going to come from. Minecraft is a system-seller for the 360 right now, believe it or not. It has sold 10+ million copies on 360.
What if the next hit is Below (by Capybara)? What if the next hit is The Witness (by Jonathan Blow)? Those games are exclusives (at least for now, it seems) and if they take off, the host console is going to reap the rewards. What will Team Meat's next game be? What about the guys who did Limbo? What about the developers of Don't Starve? I mean, we really have no clue what indie game will be a breakout hit.
Why is everyone so obsessed with Indie games? 92.5% of them are worth nothing
Counter strike was technically an indie title (a free mod). Look how good that went. Indie titles (the good ones) are usually creative, interesting and fresh.
Indies are where the fun is in modern gaming. I spent pretty much my entire wad on indies in the Steam summer sale.
The thing about indies that most people don't think of is that they are a relative non-risk. They cost anywhere between $5-$15. Most people have dropped this on some DLC that was part of the game before a company decided that they needed extra revenue. The indies have become that "second tier" of games that kept the PS2 trudging along. In the AAA or die industry that we all game in, the indies are the place where creativity is encouraged over "cloning" (though there are still some clones out there). In the end, it is low risk and high reward for console makers, publishers, and gamers.