After Xbox One’s failed attempt to try and stymie used game sales by funneling them through “participating retailers” and thus killing off private sales, loaning and game rentals, developers like former Epic superstar Cliffy B and God of War creator David Jaffe took to Twitter to voice their disdain for used sales and more specifically, GameStop. Again, they were of the opinion that each used sale is money being taken from their pockets and they should get a cut of the used game sales. PS4 developer Ready at Dawn, which has the upcoming The Order: 1866 currently gestating, recently voiced their dissatisfaction with GameStop’s business model of pushing used games over new. Now, this might prove controversial, but it’s a stance I firmly believe in so brace yourselves - Game developers and publishers are not entitled to a single dime after the initial sale. Not one red cent. And the fact that they think they’re entitled to any of it is , quite frankly, ludicrous.
The sequel to Ready At Dawn's third-person action adventure game, The Order: 1886, was set to focus heavily on gameplay improvements.
I wish they were able to make the order 1886 sequel because I know the game would have been amazing like the first game but a lot better
Herman Hulst should build a bridge and hire Ru Weerasuriya. Imagine that wonderful game setting but with a great gameplay sequel!
One of my biggest PS4 memories. Now that RAD is closed maybe they can recreate a studio and get fund from sony to develop this long awaited sequel
Like your post.. totally ininteresting when the title is about sequel we know nothing about..
Why embarass yourself like this?
Currently playing through this for the first time. Really enjoying it, it’s staggering to think this was a pretty early PS4 game. It’s on par or even better than some PS5 games
Visually yes indeed. Sadly it barely managed 30fps which ruined it for many. If they remastered it for PS5 and PC it would be amazing.
Too many universally praised 30fps games that broke sales records launched since The Order for that to be true.
You say this, but you’re playing 30 FPS on some PS5 games today so your point is null and void.
Don’t know how it released but playing it for the first time now on ps5 there is no framerate issues. It’s stable and its slower pace makes 30fps acceptable. It would obviously be awesome at 60fps though.
Oh go away with your fps obsession, that's why the industry sucks. Pandering to the likes of you.
That's all it really needed because the setting, the acting, the story was consistent, it was great. There was never a moment in the game where it seemed something was out of place. Way too many studios shut down and games failing due to bs reviews, and of course everyone has to jump in on the hate wagon. They should've stayed indie, FB was goin to ruin em and they did. Can't believe SONY tossed them aside as if they hadn't brought out bangers during the PSP era smh.
People forget now about the internet hate campaign against this game before it was even released. The games shorter length was a huge topic of conversation. I bought this game day 1 and I loved the look and setting of it, but the gameplay was pretty wonky at times and the boss battles were beyond terrible/underwhelming. This game had huge potential that's why many now wish there was a sequel. But it is RatD fault for making excuses for the games obvious shortcomings, you don't get a second chance at making a first impression.
That’s unfortunate. I really liked the first game I just wanted it to be longer with more bosses to fight
I enjoyed it but I understood the criticism however I do think some people went overboard, like they did for Days Gone where it's made out to be the worst thing possible.
For me it was just how slow it felt, like these guys were wearing massive armour which was weighing them down.
I understood that kind of choice in something like Gears of War, where The Order got it's "over the shoulder" like gameplay from, because Marcus and co were wearing that kind of armour amongst other things (even though I still think things were faster in that game) but while the weapons in the Order are big and heavy looking we're talking about characters who have super abilities thanks to the Black Water that make them faster, stronger, more agile, heal wounds and so on, the gameplay should have been more like Uncharted where you are able to climb, jump, roll far more freely because it makes more sense as superhuman like characters.
If they had a sequel I was hoping they'd have moved a bit into that kind of gameplay to show how much the Black Water makes them more enhanced than regular people.
Game had a lot of potential but like Hellblade there just wasn’t enough gameplay.
What would have been. This game needed a sequel to shore up it's shortcomings. Sad day to learn this could have seen the light of day.
The Order: 1886 never getting a sequel is one of the biggest travesties in gaming, ever.
Gameplay improvements would have done a sequel a lot, but the first wasn’t all it should have been. Firefight gameplay can be counted with one hand. There were 2 or 3 boss battles if I recall. It was too short for its own good. The weapons were great and the graphics beautiful. Was a lot of rich story to tell but couldn’t be crammed into a 5-7hr game with little replay value. Having 3 or 4 chapters in a row as cutscenes in the second half didn’t help justify a $60 sticker price either
It's funny to see people crying for shorter games, but they hated this game for being too short. People are allowed to change I suppose. I used to like short games but now I like long games.
I mean it released almost 10 years ago, things change fast especially in an industry like this. Just look at gachas for example, it's absolutely wild that so many people see those kinda games as normal now.
This is true. I still haven't played a gacha. Carnival game mechanics aren't my thing, but millions of gamers love that stuff.
I played 2 of them and the sad thing was that the gameplay mechanics were actually really good, but I just couldn't suffer through all the time gating, pop ups and all the other predatory stuff.
I was genuinely locked in with the story near the end with the plot twist and the new direction it was taking and how Gallahad was now switching sides. I really wanted to find out where they would go next with the story. Darn shame it wasn't given the chance to live. Sony made a corporate decision to distance themselves and not acquire the studio or help them publish a potential sequel and it destroyed any chance of saving this IP
The graphics, weapons, melee mechanics, characters & Victorian setting for this title, in my opinion certainly deserve a sequel.
However, in another areas the title suffered a shocking lack of polish with regards to it`s whack a mole clumsy and clunky shooter mechanics and stop start, cut scene, stop start gameplay.
With that said, I platinumed the game and thoroughly enjoyed it.
In the capable hands of either Naughty Dog, Santa Monica studio or Insomnia a sequel to this & Day's Gone would be absolutely sensational and a winner with the fans.
It was a narrative driver shooter, and it was amazing. It was way too hated at the time unfortunately, sequel would have been great. The setting and story were amazing.
In an alternate timeline, The Order 1886 is as big/popular as Uncharted and God of War…
The one game you gravitate to….weird bro (they have had far better projects). Nah, the game fell flatter than 3 day old beer. It was never getting a funded sequel and guess what?
Was a half decent game, more so if you picked it up cheap. Used, it goes for £8. The price will creep up when the sequel is released. Typical Sony game, flash graphics, running about, shooting etc. Sony are clinically obsessed with this genre. Give PS5 owners an updated Driveclub. On the PS4, I expected a Motorstorm trilogy.
I didn't like the game but it definitely had potential. I would have liked to see a sequel that improved on everything that the first game failed at.
Was set to Focus heavily on gameplay improvements... It's a good thing I'm sitting down at this breaking news
Shame. It certainly had potential. I think it could've fit right in with sony's other first party games
The concept is fantastic. The Order: 1886 is a good starting point, but it's execution was a tad sloppy. This is the kind of game where you can for sure make a better sequel. The potential is definitely there!
When this game first came out it was something new and fresh in a brand new playing field in a new era of “next gen” gaming. We were all impressed by the graphics and the game itself, with developers with a great track record. I hope they make a sequel with all my soul, or at the very least remasater the initial game and add some fun stuff to it to attract players and create an awesome co op experience.
One can dream.
Another amazing franchise, Sony dropped. With the characters it had huge potential. But no let's invest shit loads into crap like concord.
Terri writes: "In a recent video released by the creator of the God of War series, David Jaffe, we can see that Jaffe is not fond of the direction PlayStation took regarding the franchise, and in particular, Kratos himself."
Well, I personally think that Santa Monica did an absolutely phenomenal job with Kratos, showcasing insane character development in all the right ways.
I disagree. God of War went from a brutal action game where Kratos was slaying gods to a boring father figure. God of War 3 was my favorite in the series.
I much prefer the focused and purposeful with reason Kratos who still gets into brutal combat and still has to kill gods even though he tries not to. Past Kratos was just anger personified and did nothing but subvert any expectations of him being something else other than just rage.
2 is still my favorite. Everything about that game is top shelf design. the scale and scope of things like fighting the colossus of rhodes to awakening the steeds of time... just epic. 3 was good, but 2 is the high point of the original trilogy (for me).
The direction santa monica took for the reboot was less GoW (god of war) and more GoW (gears of war). The whole 3rd person perspective, having a partner (even if its his son), and lack of verticality with no more jumping and creating crazy areal combos... it was difficult to come to terms with but i managed. the story was good though, but i still give the nod to greek mythology over norse (and likely egyptian if that is where they go next).
I can see it either way. I agree that the series now has nothing in common with the original beyond superficial character appearances and general setting. They sort of used the IP to sell an entirely different style of game. That said the new games are well made in their own right.
I don't even think Jaffe really understood Kratos, despite creating him. Or rather, he doesn't seem to understand how he created the fertile ground for this kind of character development arc.
He was always a warrior, but he had a very human element since day one. He had a chance to protect his family again in God of War I and Ares took them away... Again. He knows he can't get them back and moved forward as the new God of War. Fast forward, the Gods betrayed him (though he was still sympathetic to Athena at the time). Eventually, he waged war with Olympus.
He was part of the pantheon and that would've been the entirety of his story arc where he oversaw war for all time.
But the truth this, Kratos has changed, but he largely remained the same. His two constants were always pride in his family and revenge against those who have wronged him. You take those two together (a threat to his family and Gods looking to kill him) and the direction he's taken is pretty congruent with who Kratos always has been. I guess you can say Kratos would just be a merciless monster for the sake of it, but the old games never explore present aspects of the character (e.g., what kind of father Kratos was). We got a look at that, and with a boy, no less.
I find the franchise did well to age with the audience. I was an angry teen when the original came out. Now I'm kinda mellowed out with a family and I just get it.
I think it did an excellent job of connecting with the audience as we grew up. It's a bit like Toy Story in that regard.
Agree. I liked GoW 3 the best as well. There weren't enough unique boss fights in the reboot.
Well he aged considerably. Define boring father figure exactly? Maybe your father was boring but don't put that blame on others.
As far as slaying gods ...you're right ...he went from god slaying to....hmmm god slaying.
The newer Kratos matured with the audience. They could have just kept doing the same game over and over but they saw it getting stale so they had to switch the formula...they did so incredibly well.
While God of War 3 is undoubtedly excellent in its own manner, the "boring father figure" part is something I don't agree with. For starters, if the situation calls for it, the old Kratos is back on camera, like when he fights against a particular Aesir god in Ragnarok.
He achieved his goal... he actually got the revenge he was so desperately needing and in the end what? It'd be terrible character development if he would just go to another mythology to kill more gods just for the sake of they being gods. They actually gave them a meaning in life, and even better, they got an amazing idea of how to create a new game with actual bealavility and a plot, not just merciless kill.
Agree 100% Kratos had about an inch of depth before the norse version. Now he feels like a real character, a real dad, with real reactions based on his experiences.
Wasn't Jaffe the one who got stuck on something easy in Metroid Dread and started bashing the game because of it? From what I played of GoW 2018, they actually gave Kratos some much-needed depth. I definitely plan to finally go through the newer entries once my PS5 comes in.
Jaffe got stuck with his young mind thinking and it really showed with his latest attempt in gaming "Drawn to Death" it was like a teenage dream that became true and also, sucked.
This whole video was essentially him finding comments to back up his own opinion. "It looks like a lot of people think..."
Yeah, well what do the review scores, sales, user scores, and completion rates on the last two say? Anything on that?
Nothing wrong with his opinion. He created it so he's earned the right to criticize. Review scores and sales have nothing to do with it. It's success was never in question.
You should probably read the first part of my comment. He's cherry picking opinions to support his but ignoring the plethora of other opinions.
Yeah, he's allowed his opinion, but his arguing method is to act like people just agree with him and not the diverse opinions out there on the subject.
People won’t like it I know but he’s entitled to his opinion being the games creator
I totally disagree but it’s not going to ruin the game for us who do like it
Yeh I may or may not disagree but he created the original and without him we would have no god of war, (or maybe one that wasn’t as good). So he can say what he wants in my books
Last I heard of him he made a black ad white game with a weird sketch art style. Similar to Sega Madworld
Haven’t heard from him since
Shame
Drawn to Death, yeh, played it at the Playstation experience, it was quite fun, an old school arena shooter. Then it came out, and everyone died quicker, so strafe battles gone. It essentially turned into die, insta spawn, use ult, get a kill, they insta spawn, ult you, you die, and just repeat that loop lmao, its was terrible.
I just have a problem with him saying they shouldn't have called it God of War because his opinion doesn't align with theirs on the future of the IP. That part I felt was pointedly petty.
I definitely agree with the franchise taking a bad turn
especially trying to be funny etc
I mean he made the Character and the IP so he's allowed his opinion. I'm kinda indifferent, I miss lost to rage, drunk and drowning in a rage cause by the gods, it really did scream Greek epic. But the new ones have added an awesome depth and approach to him and his continued story, but I do miss the scale and epic ness if the old games. Overall though I'd still just prefer they do a new IP 🤷♂️
I respect your opinion, but who do you think really is Kratos? He was a rage-killing monster in the first three games, sure, but he had reason to be that way. I don't get why people seem to associate Kratos with brutal, mindless devastation, because that's exactly what he does not want to be anymore.
Kratos was a video game character in the PS2,3, psp games.
Now he is a human with superpowers..in a video game that will soon also reach the masses in form of a movie or a series. I forgot whats in the works actually.
The mindless fun in GoW is gone..now its all about emotions.
Kratos cannot be relentlessly angry forever. Personally I like the direction SSM took with the Nordic saga. It shows a different side to Kratos and shows him come to terms with knowing he can never wash the blood of his past from his hands, but it also shows his determination to not repeat the same mistakes he made in his younger days.
The rage is still there, but now it's also more controlled.
New Kratos is a boring doormat, the new GOW games are just boring 3rd person Sony story game slogs that waste the players time with their bloat and unnecessary modern systems shoe-horned in.
GOW3 is probably the best in the series.
I like the new Kratos, he has alot more depths to his character. But Jaffes is entitled to his opinion!
i agree with Jaffe, although i do enjoy the the last two games . greek mythology is full of tragedy , pain and heartache. also the redeeming thing ...yeah sure fine but dont forget Kratos is a mass murderer and the happy endings of the last two games dont really fit with the theme
Jaffe is kind of a Cliffy B character at this point, had his day, but is now kind of a joke. God of War 2 was worlds better than the first, and what do you know, Corey Barlog directed that as well as the reboot.
Enjoyed the new games but I will NEVER play them past the first time due to long walking/boat/water buffalo/climbing/talking sections . Much prefer the original trilogy. Plus 3s opening is still the most epic, power fantasy, adrenaline filled gameplay that’s in my opinion still unmatched.
I have respect for Jaffe since he created one of my fav characters but the guy is out of touch with reality nowadays. The new version of Kratos is absolutely what the series needed along with the reboot. The new DLC is absolutely amazing especially for the first trilogy fans!
Are people still listening to this twat?
He's been dining out on his god of war affiliation since the rest of us realised all his other games were shit, isn't it about time we put this joker to bed
The god of care bears you mean? The GoW world goes from a brutal, the strong survive world, to a OMG the ENTIRE realm loves each other, lets all sing songs and hold hands and dance in circles. Its a fairy tale land by the end of the games, its not Kratos and not God of War. Cant have a man's man now days, no no no.
David Jaffe is so entertaining to watch ! I do disagree with some of the things he says but appreciate his insight about the video game industry.
I see good arguments on both sides. The 'old' Kratos is not like the 'new' one......but now that he has accepted being GoW.....they could blend the old with the new in the next game. I see Kratos as being more able to make a call as to rules to follow and being an arbitrator for that.
Add in an adversary against his rules...other Gods.
I do not see Kratos wavering, I see him being brutal, but still merciful.
So that would be another version of Kratos.
Having said that, I would love them to remake 1-3 using the new style and letting us have our fun that way again.
Clearly with the success of GoW on PS4 and GoW Ragnarok, the public disagrees with Jaffe. The first one in particular was a masterpiece. Honestly if it was more of the same like the previous games, it would have started feeling old and stale. It's also paid a lot of respect and homage to the old storylines too, so I don't get why Jaffe isn't "fond" of it. Maybe he's just bitter.
Evolution. GOW needed some after Ascension’s lower scores and sales. Old school was getting stale. Where they are now, is a success. Every metric has gone up. Jaffe doesn’t have to like it.
I would love for them to bring back the rage fueled destruction machine that is Kratos. Let him find out that his wife and child are being tortured for their souls by Set to call in an attempt to make the God of war rampage. Then Kratos has to fight his way through another pantheon.
Barlog is the one who created God of War, both the main character and the game/gameplay concept. Watch some earlier Barlog interviews.
Jaffe was just the one who directed the first one.
Guess you should've stayed at PlayStation then, Jaffe ol boy. I actually still can't believe how excellent the new games are. The world building actually has more in common with Soulsborne than the previous games, which is a good thing since growth is always the right direction. And Kratos as he is today, is really a logical direction, following the events of God of War III. As much as I've always loved the franchise, the previous iteration was pretty straightforward, narrative and gameplay wise. This new take has many more layers of depth, and Kratos deserves that as a character, after what he's been through in the past.
Although I miss the raging Kratos with the hack 'n' slash combos. the 3rd-person calculated God of War with RPG elements was a welcomed change. Imagine just being the same game like Assassin's Creed for more than a decade.
I also did not approve of his millennial hipster look. What were they thinking??
Kratos going Nord was interesting (in a fantastical illogical way), but not it was not a GOW game. All of if feels like an ancient babysitting simulator spin-off.
It must be a shame to feel this way about a character than you worked on and invested in, for that I feel for him.
Saying that, personally for me the new God of War games and the direction Kratos's character has taken has really landed for me. I'm really into it and I've loved the newer games even more than I loved the originals.
A lot of times people create and invent things and other people innovate and make those things way better.
Agreed, the emphasis on dysfunctional families was not only beaten over your head but was absolutely weak. It was definitely a sharp and wild departure from what I loved about the original God of War games.
Cool to see him grow old and calm down but there should have been a return to old Kratos by the second game.
Digital Foundry : Released in February 2015, The Order: 1886 was a stunning PlayStation 4 game at the cutting-edge of rendering technology, with visuals that still hold up today. The game's release pre-dated in-depth Digital Foundry coverage, something we're looking to address with this new video! Ready at Dawn's game never received a sequel and never received a PS4 Pro upgrade, but thanks to developments with exploited, older firmware PS5 consoles, we can now show you the game running locked at 60 frames per second.
The gameplay was bland and extremely frustrating at times with unnecessary QTE combat at points. But the world and the lore and the characters and the story were fantastic. I’ve always wanted a sequel. I still hope Sony will surprise us one day.
And let's not forget,
Ready At Dawn showcased The Order 1886 running on PC at 60fps at SIGGRAPH 2015
https://www.dsogaming.com/n...
I still stand by my theory that this game just released at the wrong time. Almost every outlet spent a lot of time in their reviews ragging on the game for not being an online experience, everyone was in the Destiny hype train and at the time they wanted EVERY game to follow suit, bashing any game that didn't. If this were released after everyone realized how much that wasn't future, people would've appreciated it more. I loved it, and I'm always disappointed that we'll never get a sequel
That doesn't seem to be true about outlets complaining on the lack of online. The review summaries on Metacritic are very consistent: Amazing graphics, but shallow gameplay and a very short length with little reason to return.
Here's an example of how *little* time IGN spent talking about multiplayer:
"With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."
It's the final sentence. They don't even take the time to say "online multiplayer"
"Amazing graphics, but shallow gameplay and a very short length with little reason to return."
You are right, that's what everbody was saying at the time, never heard anything about it not being online.
I've been thinking about trying this game for years, I may get it now that it's dirt cheap, no big loss if it sucks
Oh, add to that bad enemy AI, I remember that from the reviews, I saw a video of a wherewolf boss fight with a very weak AI
And there we glowing reviews for shorter games. It was one of the times where hating this game was "cool."
Can you show me the reviews that rag on it for not having an online experience?
I’m not doubting you or anything. I’m just being lazy.
That's also fake news, isarai. Again, the game was consistently criticized for what it was (Pretty but extremely short, extremely linear, hand-holding, no replayability), not for what it wasn't (multiplayer/open-world)
Nope, every review uses the term "linear" several times as if it's some inherently bad attribute. Not fake news at all. Since then there's veen plenty of short and sweet single player linear games that get lots of praise, again after the reality of everything being open world set it and it wasn't as great as everyone thought. But at the launch of the last gen everyone had open world fever, and especially the first couple years "linear" was a con in many games reviewed
That's your own contortion assuming criticism of its extremely linear design is suddenly a call for it to have been open world.
You totally made up a claim regarding an overall review consensus that isn't true. And, instead of just ignoring being called out for it, you respond with "oh actually i ment to say OPEN WORLD". Which literally isn't true either. You can't show us one review that bashed the game for "not being open world". And, somehow the other guy is getting downvoted. Over a bullshit liar.
Games were being criticized at that time for any game that wasn't open world or online. So yeah I got one mixed for the other, doesn't change my argument one bit that it would've been received better if it released later. People are agreeing because if you were not riding the "online and open world" hype train at that time, it was blatantly obvious there were biases in play for how games were criticized. Now after all that has happened since people want to say "oh wait these games were actually pretty good" cause they know better now
The gameplay was very shallow and when one says repetitive, it is by the very definition for some fights. As in, completely identical but different setting.
The game has amazing potential.
The graphics, the lore, characters…
This could most definitely have been all corrected with a sequel and became a franchise hit…
Still would love to see an attempt.
Ie fantastic premise and moments that shine…
But it had its downfalls that deserved the negative marks.
It was the "game to hate" when it launched. And right here, on this site, we saw people posting stories that were outright fabrications about the game. It was weird. The game launched, it was fun, a really cool game but the hate was too much. And so were the lies.
It was just too short....but I loved every minute of it....double dipped and grabbed the ultimate CE
That isn't true. I remember people talking about how incredibly short it was and the somewhat janky gunplay.
First I'm hearing of this. I don't know what multiplayer has to do with anything. The game was just dull. Amazing graphics, great narrative, great lore, boring gameplay sprinkled in pieces between cutscenes, and lackluster AI and controls.
People cried this game was too short. No people are crying because games are too long.
Games like Ubisoft open worlds not enjoyable lengthy games like Elden Ring or Baldur's Gate III
I get it, but people also complain about the main stories being too long or just games being too long in general because they are "adults".
And still has the best photo mode of any game. Camera isn't tied to the character, so you can take it around the entire level and see undetailed areas, and NPC's doing things not intended for you to see. You can change to different filters, adjust film grain, vignette, brightness, lense glare and leave those changes on throughout gameplay. This game is graphically amazing, plays solid, music is fantastic, so is the voice acting. Hate was not warranted at all, and it deserves a sequel along side Driveclub and Days Gone.
I never did try 1886 but days gone your absolutely right. A part 2 could do so much. Loved that game it was fun. Those hordes had me on edge I forgot the area but it's around a restaurant and gas station.
Inverno, you have absolutely hit the nail on the head. For me, Driveclub is my number one request for either a sequel or a polished upgrade.
I thought it was really good. The gameplay plays exactly like Gears. It got 10's but this didn't. Only bad thing was repetetive enemies and boss fights.
...and length. If it was an 8-10 hr game it would have been perfect. Being just around 5 is too short even for a SP focused game these days (even back then). There was more story to be told and it felt like they cut it short for the sake of trying to hit the release window. when the typical uncharted or gears game is anywhere from 8-12 hours... this should have been in the same general scope.
Yeah, i replayed it on another account couple years ago. Was like damn, I wanna know the love interest of the main character and the rebel lady and the triangle between those 2 and the other chick. They should definitely bring this back but I know it will never happen.
I like Ready at dawn. But the steampunk-era hype-a-thon that this game clung to was really all the traction it ever picked up. The game did nothing new unless you're going for that "with a twist" bs. It was basically a stuffy and simplified version of Uncharted with God of War quick time segments that made me want to punch the TV because they always came up at the worst times. The nonsense that this game was pushing to ps4 to the limits was unrealized potential, ego-stroking and marketing flex (sorry, but ready at dawn was never a benchmark standard). The publications that were pushing this drivel back in the ps4's infancy should also kicked squa in da nutz. The story and characters were trope-a-saurus-rex. This game offered NOTHING original other than a mash-up of gameplay and probably a dozen or more anime, horror and scifi movies/shows or even games you have seen before. Justly shunned.
60 frames .... dude... wow. :/ almost worthy enough to make a post about.
Next time you talk about an unoriginal game in a positive tone I'll bring this comment up, mastershredder.
I’d love a sequel
I liked the setting, the story was interesting enough to grip me until the end, I enjoyed Grayson as the main lead, the ending set up more “supernatural” stuff which I’d have liked to see more of.
The game had plenty of flaws but similar to Days Gone it was a solid game as the foundation of a new franchise
I just wish the movement wasn’t Gears of War like and more like Uncharted, these guys are enhanced thanks to the Black Water so they shouldn’t have felt so sluggish and heavy, they should have been faster, more nimble, be able to climb with ease and the like.
This game still looks better than most of the stuff today. Not pushing this franchise on, was a big mistake from Sony. The story, the Characters had so much more to give.
I loved it, very linear game but mindblowing graphics and solid action, and a very creative vision on pseudo steam punk victorian age, it never deserved the brutal criticism it recieved.
The games graphics were impressive, but that's due to a few design choices like making the game set in a letterbox aspect ratio. 30 fps helped too, but back in the gen console gamers didn't mind 30 fps unlike this gen. The black bars are not using any resources for rendering. The devs said it's for cinematic effects, but that's bs
I still think there’s a place for eye-candy games. Not every dev can hit Baldur level reviews, but if one’s strength lies in other areas, have at ‘er.
Showed that the ps4 was underutilized but most devs, spiderman 2018, horizon zero dawn and forbidden west looks great on it, Sony's studios be the main ones pushing hardware power 🔥
As a guy who bought this game physically and full price in 2015 and double dip it digitally years later.
No regrets at all I love the lore and care they put into this game to hell with the game being a bit short and shallow it suceeded in what it set out to achieve which is a very cinematic story driven 3rd person shooter.
I just fired it up on PS5 again last month and it still holds up visually and gunplay are pretty smooth and sounds great despite stuck at locked 30 fps.
The usual mob are at it again accused the PS4's lack of exclusive games releases a year earlier then The Order 1886 fell victim to those hungry mob ready to put any new Sony exclusive under microscopic the next month of course was another story with the arrival of Bloodborne finally shuts them up and slayed them beasts and the rest was history.
I think the overall reception being mixed was very appropriate for this game.
Most people, I think, would agree that it was the best looking game of the last generation. The level of polish and detail was uncanny.
Calling the gameplay shallow? I don't really agree. It was mundane and common for the genre. Nothing really stands out, but "shallow" isn't what I would say.
Game was super linear. R@D was clearly aiming for an emphasis (perhaps overemphasis) on narrative and cinematics. In this regard, absolute success.
The length was also criticized. I actually think the length was perfect. I didn't want to play this game for an extended period of time, honestly. It would have worn out its welcome for me if it was even 3 hours longer.
Game commanded a full price of $60. Looking at the production values, I get it.
Individually, these factors make good sense. Together? I can totally see why people took issue. You can see why the game was $60 given the quality, but you can debate whether it's "worth it" because it was still full price, short, and the gameplay was nothing special.
Personally, I got the game on sale for $12, I think ages ago. I didn't feel the full price sting, so take that as you will. It wasn't a terrible game by any stretch of the imagination, but I would love to see how people reviewed this game based on the price they bought it at.
Killzone on the PS4 was the same. Stunning visuals, rubbish game. But with The Order, it played decent. Another typical Sony game (running about games).
Excellent game! level on the blimp was a graphical master piece. Weapon design and art direction was amazing. Would buy a sequel. It's always good when a game ends and you want more of it.
My memory of this game was that the gunplay was the best I've experienced. I've not seen a single person ever mention this so it's probably just me. I just remember feeling the weight of the weapons, the sound engineering was amazing, each gun felt unique and different. Maybe it was the cinematic nature of it, but I don't think I experienced cover shooting as good before or since.
I feel that a lot of people pine over older games with nostalgia glasses but in this case, I do feel like the game was underrated and unfairly reviewed and Sony were too quick to write off the IP
It was the PS4 equivalent of Hellblade 2, but better.
More tech demo than gameplay, but still an enjoyable piece of entertainment.
'The_Infected' has a strong argument from the developers perspective. But I have to side with 'CalvinKlein' on this one.
If publisher want a piece of the use game market, just offer gamers a better deal for their used games.
But 'CalvinKlein' is still missing one key factor that almost everyone seems to ignore: What about USED DIGITAL games? You said they could go digital to screw PS, which is true, but they also screw the gamers. We almost had M$ offering a policy for Digital ownership, but people who want to stay with physical disk won that round for now. I really hope M$ have 2 separate policies for digital and physical so they could offer some type of freedom for people who are ready to move to Digital over physical.
It wouldn't be a problem if other companies offered something better. Either way your handing your money to a company that just wants to make money.
if they want a slice of the pie they need to mimic steam , come up with digital rewards, an ecosystem for trading digital games or what have you. Dont idly sit by that games shouldnt be able to be traded and they want more money. if i buy a shirt from whomever do thye get a portion of it if i resell to thrift shop,yard sale etc. No so they need to do something positive or get over it, gamestop robs us and they cant compete with that???
This is not spam mods and excuse the caps rage.
WHAT MAKES THE DAMN VIDEO GAME INDUSTRY SO "SPECIAL"THAT THEY DESERVE TO BE PAID TWICE FOR THEIR WORK??THEY ALREADY GOT PAID WHEN THE CUSTOMER BOUGHT THE GAME FOR THE FIRST TIME.WHY DOES NO OTHER INDUSTRY B*ITCH ABOUT USED SALES BUT ONLY THE GAME INDUSTRY??