Hotline Miami is a game of both incredible highs and extremely lazy lows. It’s a game that when given a baseball bat, knows how to get on the field and hit a home-run right out of the park, but when given that same bat in front of a piñata, it’s unsure which end to hold and it stares at you blankly like you have a bit of brain leaking out your ear on to your sweater and causing a terrible mess.
Do you like hurting other people? Ten years later, it's probably the music that drove you to it, let's be honest.
The 2010s occupy a difficult time slot in the world of gaming. The games aren't new enough to be "cool" but they aren't old enough to be "retro." So basically, they're cheap. Ghetto Gamer contributor Hyp3rblue digs deep--but not too deep--into gaming's past to see what we may have just missed.
Asura's Wrath was underrated and the dlc was one of the few times i actually felt like a dlc was worth the money.
Everytime I see a picture of Asura's Wrath I get a moment of happiness for knowing that niche game and then the realization of why it failed with the DLC that made me hate Capcom to the point of saying I wouldn't buy a game of theirs again!
(bought DMC5 on release)
well I agree this list is terrible. Had to click just to see how bad it was. If someone wanted to know wt the best games were this decade and stumbled upon this list they would think "wt happened to gaming in the 2010's" lol
KeenGamer: "Videogaming is a unique medium in that its ability to craft narratives is inherently intertwined with the available technology. The story of any game is expressed across multiple levels, both inside and outside the world of the game, and there is a relationship between game and player, through which the narrative is created and explored."
MEHHHH!
The guy look like he's twelve. How much experience does he have with level design? Come on... This game rocks, level design included. I'm guessing he got wasted continuously, it was too difficult for him...