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7.0

The Raven: Legacy of a Master Thief – Part One: The Eye of the Sphinx Review | Ready-Up

Ready-Up writes:

'The Raven: Legacy of a Master Thief is an Agatha Christie inspired whodunnit by rising star of the adventure gaming world King Art Games, who recently proved themselves with The Book of Unwritten Tales. The Raven follows the fortunes of Anton Jacob Zellner, a mild-mannered Swiss police constable on the verge of retirement, who finds himself caught up in an epic battle of wits with the eponymous master thief. Or at least a man claiming to be him. You see, The Raven was supposedly shot and killed years ago by French inspector LeGrand who went on to build his reputation on that coup.'

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ready-up.net
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New Video Game Releases for the Week of 3-11-18

EB: It's only a few more days until Kirby Star Allies drops on the Switch, but if the pink puff doesn't scratch any particular itch for you...

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entertainmentbuddha.com
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7.5

The Raven: Legacy of a Master Thief - Review | ReviewMango

Point-and-click adventure games have become something of an art form unto themselves. It’s a genre based on logical thought and delicately balanced pace, making them a go-to niche for the thinking gamer interested in a well-told story. But few of them have made a graceful transition from PC, the genre’s platform of origin, to consoles. The reason is obvious: keyboard-and-mouse control schemes are often too complex to map to a standard two-handed controller. This caveat is solidified in the PlayStation 3 version of The Raven: Legacy of a Master Thief–but, fortunately, the game excels in other areas to overcome its control crutch.

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reviewmango.com
30°
6.0

The Raven: Legacy of a Master Review - The Gamers Lounge

Ryan from The Gamers Lounge writes "Back when our crew was at GoozerNation, I was able to review The Raven: Legacy of a Master Thief for PC. As much as I was intrigued by the storyline and overarching character development, I really wasn't able to play through it at all. I've never been a PC gamer, and have never put much cash into my system. The entire game chugged, often taking fifteen seconds for a single character to load a single line. In a dialog based video game, this was a lesson in tedium. What I got to play I enjoyed. Now, along comes a home console release, perfect for my style of play. I love consoles, because even if they may not be as powerful as your average everyday computer, it simply works. You buy a game, plug it in, and if anything goes wrong, it's the developer's fault."

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the-gamers-lounge.com