Age of Conan: Tools of the Trade

Ole Herbjornsen, Age of Conan Lead Designer, writes:

"Regardless of whether you optimize in data or code, you usually start by gathering data which can be used to identify problems. Most of you have probably played a game and activated debug mode/devmode either by accident or using a cheat. In this mode you usually have access to options like spawning items or monsters, turning on god mode, resolving quests, walking through walls or looking at memory usage. We also have a devmode of sorts in our game, and I thought I would shed some light on the extra options available in devmode."

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