90°

More Information, Screenshots and a Gameplay Trailer for MIND≒0′s Battle System Has Been Revealed

Another update has been released for Acquire’s MIND≒0, which is coming for PS Vita on August 1st. Today’s update goes in depth about the battle system, topped off with a 12 minute gameplay video for MIND≒0, courtesy of 4gamer.

Read Full Story >>
dualshockers.com
CaptainSheep3978d ago

I'm actually really interested in this game. Is this getting localised? Looks great.

Dagobert3978d ago

I hoping it gets localized as well but I kind of doubt it will unless they feel that it can reach Persona's popularity and localize it.

jonatan2213978d ago

The guy with the gray hair looks like Gokudera from Reborn!

JetP06193978d ago

actually does, like an older gokudera.

user55757083978d ago

yet another title that won't leave japan. what a shame looks good too

jonboi243978d ago

Looks like old school first person Shin Megami titles. I get a Persona 1 vibe.

Whxian3978d ago (Edited 3978d ago )

yea looks like persona 1, or persona 3/4 just with exploration being first person rather than thirdperson.

Show all comments (8)
50°

A beginner's guide to first-person, party-based dungeon-crawlers on the PlayStation Vita

The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.

Read Full Story >>
michibiku.com
30°
8.0

Mind Zero Review | Bit Cultures

Review of the PS Vita exclusive Mind Zero by Aksys Games

Read Full Story >>
bitcultures.com
40°
4.0

HonestGamers Review // Mind Zero

Gary Hartley Writes: The problem with aping someone else’s formula of success is that you’re already courting obsoleteness. Is it better than its source material? Does it do enough differently to justify its existence? Mind Zero is always going to struggle against direct comparisons, because the answer to both questions is no. Not really. It’s too keen on taking shortcuts; on being a shallower experience. There are twelve chapters to play through, and I saw my first case of palette-swapped enemies as early as stage three. Progression is based on power levelling, in exploring non-randomised dungeons that often lose their lustre long before completion, and on grinding levels and skill cards to stand a chance against boss fights that range between insultingly easy and genuinely challenging. Even then, the challenge to most bosses is in their overly-burdened health bars which make these fights gruelling wars of attrition.

Read Full Story >>
honestgamers.com