50°

8-Bit Infantry Wars, Part I: Commando

Metal Arcade: Stan Stepanic writes:

We’re looking back at 8-bit infantry games, chronologically. First up is the Capcom classic run-and-gun game, Commando.

The run-and-gun, man, what happened?! Run-and-gun games were “the cool” back in the 1980s. Any neighbor with at least one of these games was totally badass in spite of any failings in real life. It’s simple – you run, you shoot, stuff dies, things explode, you feel empowered/ overwhelmed. The player typically controls a soldier, either attacking an unnamed, though suspiciously communist enemy, or aliens. This was an important time in the history of video games, because some of our cultural icons are tied to this genre (think Contra or Rambo). Before that, no combat games involved war, other than a few, forgotten arcade titles.

The change came when Taito released Front Line, which was essentially the first infantry-focused game of its kind. By today’s standards, though, it’s impossible to take seriously. Its long-obsolete graphics and gameplay, combined with its lack of challenge make it hardly worth playing other than to say you played a piece of gaming history. The Atari 2600 port of Front Line is actually better than the arcade original. Still, it set the standard for what was to come, and the next step was taken by Capcom’s legendary Commando.

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metalarcade.net
60°

FanimeCon 2025 | Capcom Cosplay Gathering

One of the highlights of FanimeCon 2025 was the Capcom cosplay gathering.

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8bitdigi.com
150°

Capcom Has Removed GFWL From Lost Planet 1/2 & Other Titles On Steam Alongside Online Features

Capcom has removed GFWL from PC versions of Lost Planet 1 and 2 as well as other titles on Steam alongside support for online features.

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twistedvoxel.com
shadowhaxor17d ago

I suppose better late than never. But why?

coldfire98416d ago

so they continue to be playable.

220°

Capcom reveals its PC game [digital] sales overshadow console, and it's only growing

The earnings reports of Capcom's Fiscal year 2024 showcase the growth of PC over console, with 60% of game sales being made on the former.

Vits19d ago

What’s interesting is that, given how well their games sell, it’s very likely most of them fall into the 25/75 revenue split bracket. The larger ones, like Monster Hunter, are in the 20/80 bracket.

So even accounting for the vastly superior regional pricing on PC, I wouldn’t be surprised if revenue-wise from digital sales, both platforms are close, or if PC is ahead as well.

neutralgamer199219d ago (Edited 19d ago )

Yes PC is the biggest platform and it has definitely improved as a home console of sort plug and play. It's the only platform with actual freedom for gamers with modding. I was a console gamer for over 38 years and now I only play on Pc. Whether you are buying pre-built or building it yourself it's now easier than ever before to jump in

And my experience with pc gamers has been excellent, they are helpful with any questions on pc boards

FPS_D3TH19d ago

As a gamer who also loves replaying his old favorite titles, possibly with a few mods as well, I can’t imagine ever getting another console.

Profchaos19d ago (Edited 19d ago )

They spoke about resident evil and monster hunter I would actually find the monster hunter breakdown more interesting tbh as I've always felt like this game would be at home on PC

but for resident evil it's always felt like a PlayStation mainstay despite having exclusivity elsewhere likely because it was where I first played it. The game feels like it's begging to be played lights off in the loungeroom late at night or also in VR I've never been as scared as I was playing re7 in VR

dveio19d ago (Edited 19d ago )

Is this really suprising? Looking at the evolution of the Switch, X|S and Playstation 5?

Eonjay18d ago

The biggest cause is probably the lack of game purchases on the Xbox platform. Also keep in mind this is only digital sales so there is a chunk of sales not being shown here.

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