The Evil Within creator Shinji Mikami said he is returning to his survivor-horror roots with the Bethesda-published game, not only because he likes scaring people, but because it will be easier to do so now that graphics have increased.
The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.
An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.
I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.
Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.
Resident Evil co-creator Shinji Mikami reveals the secret to a perfect remake, and how he'd approach a modern recreation of his and Suda51's quirky cult classic, Killer7.
Silent Hill's creator Keiichiro Toyama shared his openness to a potential future collaboration with Resident Evil creator, Shinji Mikami.
This would be a dream come true if they pull it off.
I’d love it if it started out in a mansion then once you got out of the first chapter or so it would open up into the small mountain town we can explore freely, similar to The Evil Within 2 hub levels.
Sending Chris to Silent Hill to atone for punching that boulder would be great.
Not really.
Resident Evil 2 and 4 were better than 1 and 3. Silent Hill 2 was better than 1, and I actually loved the 3rd. Fatal Frame 2 was better than 1.
The problem is that these days, Capcom and the likes are outsourcing their franchises to new teams and different developers that care more about action than actual survival horror.
Dead Space 3 is what happens when you care too much about action and multiplayer.
Looking forward to The Evil Within.
"Mikami feels sequels are “a big problem in horror entertainment” "
He would know.
Saw should have ended after the first one. Actually all horror movies should have ended after the first.
The problem with sequels is if they try to fix things that aint broken.
Developers should try to be innovative without changing the concept of a game.
Less chance then that fans will turn their back on a franchise.
Resident Evil 2 and 3 for example where very faithful to the first one, and even tho 4 was a nice game, it shouldnt never have introduced those damn parasites that turned Resident evil into a drag that looks nothing like the first three.
If they wanted a horror game with parasites, it would have been best to start a different franchise beside Resident evil, and keep Resident evil for what it is.
I tried part 6 a little while ago, and it was truly a horror, in the sense of it being the iteration that rapes the franchise.
The only survival horror games that I truly feel great at the moment are The Last of Us, Resident Evil 2, Resident Evil 3, Resident Evil 4, Resident Evil Code: Veronica X, Dead Space, and Dead Space 2. Not because they are truly scary, but because these games have enough balance of horror and survival experiences.
I agree that sequels may dilute the survival horror experience, but enough care should be taken by the developers to make the sequel to be as scary and challenging as the previous games. For example, I feel that Resident Evil 2 is more scarier and challenging than Resident Evil 5 and Resident evil 6.