160°

The Evil Within – Mikami feels sequels are “a big problem in horror entertainment”

The Evil Within creator Shinji Mikami said he is returning to his survivor-horror roots with the Bethesda-published game, not only because he likes scaring people, but because it will be easier to do so now that graphics have increased.

Enemy4353d ago (Edited 4353d ago )

Not really.

Resident Evil 2 and 4 were better than 1 and 3. Silent Hill 2 was better than 1, and I actually loved the 3rd. Fatal Frame 2 was better than 1.

The problem is that these days, Capcom and the likes are outsourcing their franchises to new teams and different developers that care more about action than actual survival horror.

Dead Space 3 is what happens when you care too much about action and multiplayer.

Looking forward to The Evil Within.

Need4Game4353d ago

Many people wants to fight back the Horror that Scares them.

Enemy4353d ago

Then stick to action games. Survival horror is its own genre too. Don't ruin it just because your fans don't know how to survive.

Robochobo4353d ago

There's a reason why there's a genre called "Survival Horror." You don't fight, you survive, through various means. Running, hiding, and outsmarting enemies to save precious resources are what makes Horror... Horror. When you throw all that out the window, you get Dead Space 3... Or even Resident Evil 6.

-Mika-4353d ago

@ Robo

Ok, If we go by your logic, than RE 1,2, and 3 aren't surviral horror games. The only game I honestly consider survival horror is Haunting Ground and fatal frame. Silent hill and resident evil were never survival horror games. They were action games with survival horror elements.

Foxgod4353d ago (Edited 4353d ago )

@Mika,

The first 3 where horror survivals, because ammo was scarce, you had to be really tactical to survive, killing every enemy wasnt an option.

Often you had to outrun the enemy, and stock up on healing items.
And you also needed a strategy to defeat enemy's, instead of spraying them with bullets.

+ Show (1) more replyLast reply 4353d ago
dedicatedtogamers4353d ago

I think it depends. A benefit from starting fresh with a new IP in the survival-horror genre is that players don't know what to expect. They don't know an enemy's behavior. They don't know what's around the next corner.

You brought up Dead Space. A big reason why Dead Space was successful was because it was the first sci-fi horror game since...I think System Shock 2 was the last one before Dead Space, so it felt very fresh and unique.

Godlovesgamers4353d ago

"Mikami feels sequels are “a big problem in horror entertainment” "

He would know.

Campy da Camper4353d ago (Edited 4353d ago )

I'll tell you what the biggest problem in horror games is....bullets. This is why games like amnesia dark decent are so awesome. The story starts with an average Joe (not a gun toting commando) getting into a situation where he has to rely on what he walks around every day with. Most people dont walk around with M-4s.

I like horror games where the protagonist could literally be me. Some Saturday I'm out road tripping, car breaks down so I go to a house on a hill to ask for help. All I have on me is my phone, some cash and a jumpy disposition as I notice the house seeems....seems to almost be beconing me.....(que freaky ass wind sound)

TongkatAli4353d ago

Saw should have ended after the first one. Actually all horror movies should have ended after the first.

ab5olut10n4353d ago

i don't know, halloween 2 was pretty tight

TongkatAli4353d ago

That one is the exception. I did love the Hospital setting in that one and liked how it directly continues where the first one left off.

Foxgod4353d ago (Edited 4353d ago )

The problem with sequels is if they try to fix things that aint broken.

Developers should try to be innovative without changing the concept of a game.
Less chance then that fans will turn their back on a franchise.

Resident Evil 2 and 3 for example where very faithful to the first one, and even tho 4 was a nice game, it shouldnt never have introduced those damn parasites that turned Resident evil into a drag that looks nothing like the first three.

If they wanted a horror game with parasites, it would have been best to start a different franchise beside Resident evil, and keep Resident evil for what it is.
I tried part 6 a little while ago, and it was truly a horror, in the sense of it being the iteration that rapes the franchise.

voodoopickle4353d ago

or they could have just made a game called parasite eve... oh wait, nevermind

Chaos_Raiden4353d ago

The only survival horror games that I truly feel great at the moment are The Last of Us, Resident Evil 2, Resident Evil 3, Resident Evil 4, Resident Evil Code: Veronica X, Dead Space, and Dead Space 2. Not because they are truly scary, but because these games have enough balance of horror and survival experiences.

I agree that sequels may dilute the survival horror experience, but enough care should be taken by the developers to make the sequel to be as scary and challenging as the previous games. For example, I feel that Resident Evil 2 is more scarier and challenging than Resident Evil 5 and Resident evil 6.

Lvl_up_gamer4353d ago

The Last of Us is a horror game?

I am going to have to replay that then cause I must have missed when the horror started.

Adventure yes, horror....not a chance

Campy da Camper4353d ago (Edited 4353d ago )

Dude, if you liked those games you should check out Amnesia Dark Decent. It is ball shrivling scary.

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80°

The Evil Within Deserved More: A Great Horror Series Left Behind

The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.

Read Full Story >>
theouterhaven.net
SimpleSlave5d ago

An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.

I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.

Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.

Venoxn4g5d ago

Love both games, hope that we will get third game

gold_drake4d ago (Edited 4d ago )

i really didnt like the 2nd game.

first game was fantastic

40°

Resident Evil 4’s Creator Explains What Makes a Good Remake

Resident Evil co-creator Shinji Mikami reveals the secret to a perfect remake, and how he'd approach a modern recreation of his and Suda51's quirky cult classic, Killer7.

140°

Silent Hill Creator Sees Himself Collaborating With Resident Evil Creator Shinji Mikami in Future

Silent Hill's creator Keiichiro Toyama shared his openness to a potential future collaboration with Resident Evil creator, Shinji Mikami.

-Foxtrot237d ago

This would be a dream come true if they pull it off.

I’d love it if it started out in a mansion then once you got out of the first chapter or so it would open up into the small mountain town we can explore freely, similar to The Evil Within 2 hub levels.

Armyofdarkness237d ago

Sending Chris to Silent Hill to atone for punching that boulder would be great.

Notsofast237d ago

hopefully they work something out

CrimsonWing69237d ago

Ok, this would be beyond epic if anything comes from it.

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