The Evil Within creator Shinji Mikami said he is returning to his survivor-horror roots with the Bethesda-published game, not only because he likes scaring people, but because it will be easier to do so now that graphics have increased.
Resident Evil 2 and 4 were better than 1 and 3. Silent Hill 2 was better than 1, and I actually loved the 3rd. Fatal Frame 2 was better than 1.
The problem is that these days, Capcom and the likes are outsourcing their franchises to new teams and different developers that care more about action than actual survival horror.
Dead Space 3 is what happens when you care too much about action and multiplayer.
There's a reason why there's a genre called "Survival Horror." You don't fight, you survive, through various means. Running, hiding, and outsmarting enemies to save precious resources are what makes Horror... Horror. When you throw all that out the window, you get Dead Space 3... Or even Resident Evil 6.
Ok, If we go by your logic, than RE 1,2, and 3 aren't surviral horror games. The only game I honestly consider survival horror is Haunting Ground and fatal frame. Silent hill and resident evil were never survival horror games. They were action games with survival horror elements.
The first 3 where horror survivals, because ammo was scarce, you had to be really tactical to survive, killing every enemy wasnt an option.
Often you had to outrun the enemy, and stock up on healing items. And you also needed a strategy to defeat enemy's, instead of spraying them with bullets.
I think it depends. A benefit from starting fresh with a new IP in the survival-horror genre is that players don't know what to expect. They don't know an enemy's behavior. They don't know what's around the next corner.
You brought up Dead Space. A big reason why Dead Space was successful was because it was the first sci-fi horror game since...I think System Shock 2 was the last one before Dead Space, so it felt very fresh and unique.
I'll tell you what the biggest problem in horror games is....bullets. This is why games like amnesia dark decent are so awesome. The story starts with an average Joe (not a gun toting commando) getting into a situation where he has to rely on what he walks around every day with. Most people dont walk around with M-4s.
I like horror games where the protagonist could literally be me. Some Saturday I'm out road tripping, car breaks down so I go to a house on a hill to ask for help. All I have on me is my phone, some cash and a jumpy disposition as I notice the house seeems....seems to almost be beconing me.....(que freaky ass wind sound)
The problem with sequels is if they try to fix things that aint broken.
Developers should try to be innovative without changing the concept of a game. Less chance then that fans will turn their back on a franchise.
Resident Evil 2 and 3 for example where very faithful to the first one, and even tho 4 was a nice game, it shouldnt never have introduced those damn parasites that turned Resident evil into a drag that looks nothing like the first three.
If they wanted a horror game with parasites, it would have been best to start a different franchise beside Resident evil, and keep Resident evil for what it is. I tried part 6 a little while ago, and it was truly a horror, in the sense of it being the iteration that rapes the franchise.
The only survival horror games that I truly feel great at the moment are The Last of Us, Resident Evil 2, Resident Evil 3, Resident Evil 4, Resident Evil Code: Veronica X, Dead Space, and Dead Space 2. Not because they are truly scary, but because these games have enough balance of horror and survival experiences.
I agree that sequels may dilute the survival horror experience, but enough care should be taken by the developers to make the sequel to be as scary and challenging as the previous games. For example, I feel that Resident Evil 2 is more scarier and challenging than Resident Evil 5 and Resident evil 6.
Depends on how it's handled Silent Hill is a good example they introduced new characters with that character experiencing their own version of Silent Hill.
Not really.
Resident Evil 2 and 4 were better than 1 and 3. Silent Hill 2 was better than 1, and I actually loved the 3rd. Fatal Frame 2 was better than 1.
The problem is that these days, Capcom and the likes are outsourcing their franchises to new teams and different developers that care more about action than actual survival horror.
Dead Space 3 is what happens when you care too much about action and multiplayer.
Looking forward to The Evil Within.
"Mikami feels sequels are “a big problem in horror entertainment” "
He would know.
Saw should have ended after the first one. Actually all horror movies should have ended after the first.
The problem with sequels is if they try to fix things that aint broken.
Developers should try to be innovative without changing the concept of a game.
Less chance then that fans will turn their back on a franchise.
Resident Evil 2 and 3 for example where very faithful to the first one, and even tho 4 was a nice game, it shouldnt never have introduced those damn parasites that turned Resident evil into a drag that looks nothing like the first three.
If they wanted a horror game with parasites, it would have been best to start a different franchise beside Resident evil, and keep Resident evil for what it is.
I tried part 6 a little while ago, and it was truly a horror, in the sense of it being the iteration that rapes the franchise.
The only survival horror games that I truly feel great at the moment are The Last of Us, Resident Evil 2, Resident Evil 3, Resident Evil 4, Resident Evil Code: Veronica X, Dead Space, and Dead Space 2. Not because they are truly scary, but because these games have enough balance of horror and survival experiences.
I agree that sequels may dilute the survival horror experience, but enough care should be taken by the developers to make the sequel to be as scary and challenging as the previous games. For example, I feel that Resident Evil 2 is more scarier and challenging than Resident Evil 5 and Resident evil 6.