Ubisoft Reflections rounded off day two of last week's Develop conference with an intriguing talk, tantalisingly entitled "Tips and Tricks for Porting to Next-Gen". For Digital Foundry, it was a must-see presentation primarily because the vast majority - and perhaps even all - of the multi-platform games we'll be playing on Xbox One and PlayStation 4 by the end of the year have been derived from PC code, necessitating some level of porting across to the new hardware.
Plaintiffs bring up a new claim, too, in amended complaint.
***Replying to Ubisoft’s argument that the statute of limitations is up, the plaintiffs responded with their own photos of The Crew’s packaging, which states that the activation code for the game doesn’t expire until 2099; that’s an example of how Ubisoft “implied that [The Crew] would remain playable during this time and long thereafter,” per the amended complaint.***
I really hope this resonates with the judge on the two-sided talk Ubisoft has going on here. You can't have your cake and eat it as well, IMHO.
I hope the judge favors the consumers because it really sucks what thees companies are doing. I am sure these companies will simply change their user agreements to add these new "we don't own the games clauses"
Good thing i haven't bought a Ubisoft game since ac origins, and even that was a mistake 😆
Ubisoft faces a class action lawsuit over The Crew shutdown, raising key questions about digital game ownership.
The Outerhaven writes: With the closure of The Crew's online servers, Ubisoft has started removing access to the game from anyone who owns it on Ubisoft Connect.
I see they're trying their best to surpass Activision Blizzard for being the most hated gaming company. Keep at it, Ubisoft, I believe!
"The Crew across to PlayStation 4 was accomplished in six months with a team of just two to three people working on it."
Wow with only 2 or 3 people. In Cerny we trust.
Just for reference
PS1 1-2months
PS2 2-6 months
PS3 6-12 months(a lot more people working on the port)
Well, that made no sense. I need to study.
"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.
So much power not used yet sweet!!
Sexy ass graphics, hopefully the finish game will look something like this or even better :)
http://images2.wikia.nocook...
Where are all the people who said Mark Cerny was lying now, about how easily PC games can be ported to PS4 in a matter of months. I think if 2-3 people can do it in 6 months that just about validates his claims.
Seeing as the developers of Warframe another small team did it in 3 months.. You really need more proof he is not making this stuff up just for PR?