From the minds at Compile Heart and Idea Factory comes the third game in the Hyperdimension Neptunia series, Hyperdimension Neptunia Victory. For those unfamiliar with the series, it follows four goddesses who each serve as a representation of one of the four major video game console manufacturers: Nintendo, Sony, Microsoft and Sega. Each goddess wants to rule Gameindustri for themselves, and the game follows the struggle between the goddesses. While this premise sounds interesting, the Hyperdimension Neptunia games fail to deliver a solid gaming experience. There was always something that brought the games down, whether it was an awkward quest system or cheesy dialogue. While Victory is arguably the best game in the series to date, it doesn’t manage to break away from what has been plaguing the series all along.
Gary Green said: The concept for a good sequel is not a complicated thing. You take your original idea and expand on the lore, then you fix anything that was broken the first time around. You might want to introduce some new features too; This is fine so long as you don’t go overboard, and you don’t change the overall flow of the game. Hyperdimension Neptunia Victory ticks all of these boxes, so surely then it should be the perfect package? Well, almost. It really is rather good.
Michibiku's Jenni Lada writes, "Hyperdimension Neptunia is huge. It’s a massive series that covers tons of games, all of which are sort of connected? Though also not really, because quite a few are spin-offs and non-canon. It’s a lot to take in, to be sure. With Megadimension Neptunia VII on the horizon, we here at Michibiku felt like we should offer an overview of the main series’ installments."
Our interview with the good folks over at Idea Factory International where we discuss topics like localization, favorite games, and upcoming titles!
Reading the review and seeing the problems you mentioned, i think the game deserves at least a 7 based on your review.