Nintendo has struggled with third party developers for many years. Unfortunately what the Big N doesn’t realize that in order to obtain third party support, they need to create a comfortable environment for developers to work with. This includes hardware as much as it includes developers relations. The most recent successful development environment seems to have been achieved by Sony with the PS4.
If games were much stronger on pc last gen, porting games to a weaker system(obviously downgraded), shouldn't be a problem,considering how close consoles are to pc architecture now,Most third party games will have a lowishmid setting available for the PC version which would be equal to a wiiu version,while the highish mid setting equal to the ps4/Xone versions. The problem isn't the specs.
Devs don't want to bring games to wiiu because they think it won't sell well on wiiu because a low install base and they know they would be competeing with mario,zelda,smash, DK,and other nintendo ip's for sales.
Power has nothing to do with the Wii U issues right now with 3rd parties. A lot of current gen games that could easily come to Wii U are not.
What I find amusing is must developers aren't cash strapped for the next generation. The PS3/Xbox360 are still getting games that should of moved over to the next gen consoles. EA is laying off left and right, but is supporting the next gen. To make it in todays economy, developers will have to go multi platform. Developers want to be supportive of the new consoles, but next gen AAA games will slow after the novelty is done warn down. Aside from first party games, most games will look the same across platforms. So instead of developers taken full advantage of the PS4 hardware, it'll keep pace with the Xbox One and maybe even the Wii U. The Xbox360/PS3 is still the sweet spot with developers that is budgeting with its massive install base. When I look at it like that, the Wii U will be fine.