180°

First Unreal Engine 4 games to arrive in late 2014

Tim Sweeney talked about the Unreal Engine 4 and the future of game development. Here's what he had to say.

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worldsfactory.net
Festano4359d ago (Edited 4359d ago )

Wait another year and a half ..... I see it hard for Unreal engine 4, especially for new engines that are in circulation.

PLASTICA-MAN4359d ago

No, Daylight and Primal Cranage Genesis will come before that and they are using UE4 (Daylight will launch in spring 2014). If he talks about big titles like Gears of War 4 and doesn't consider indie games as "games" then this author has a problem.

Festano4359d ago

These are Sweeney's words, not the author's.

bangshi4359d ago

This isn't true, Knack is using UE4.

Festano4359d ago (Edited 4359d ago )

not confirmed the release date of Knack.

Alexious4359d ago

Knack is not using Unreal Engine 4. It was only assumed to be so.

bangshi4359d ago (Edited 4359d ago )

The article has taken the quote wrongly. What Tim is saying it lots of studios are currently using UE4, and whilst there isn't a great deal of titles out there now come late 2014 you'll see the fruits of all those studios' work.

Not that there will be none at all until the end of 2014.

Knack isn't the only one coming soon. Daylight is Q1 2014 and is also UE4.

Skate-AK4359d ago

"Using Unreal Engine 4, Knack will star a little robot orc-looking thing that can sometimes turn into a hulking giant that looks a bit like Zelda antagonist Ganondorf if he were made out of building blocks."

http://www.eurogamer.net/ar...

ape0074359d ago

the most impressive nextgen engine. PERIOD

HacSawJimThugin4359d ago

Didn't some Chinese company buy like half of Epic's shares? This company will never be the same...all of the talent left. Maybe they didn't agree with this new vision of the company.

EXVirtual4359d ago

This is just the beginning of next gen! I'm not disappointed in any way, I'm just gonna enjoy earlier next gen games like KH3 and FFXV(I'm sorry I'm a Kingdom Hearts and Final Fantasy fan-who can sometimes go on full fanboy mode) and look forward to the games later like FFXV-2 FFXVI and KH4 and all that stuff. UE4 looks great! I just love to see graphics advance, as well as gameplay!

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits42d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK41d ago

But will it have micro-stutters?

Vits41d ago

But of course, even compatible with VRR, so you can really feel it.

rlow141d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac41d ago (Edited 41d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel40d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom40d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9540d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos41d ago

Will it have games or just more decade long projects

IanTH41d ago (Edited 41d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH41d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen41d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH41d ago (Edited 41d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen41d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno41d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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40°

Fortnite is coming back to iOS devices in the US after a 4-year ban

Tim Sweeney: "We will return Fortnite to the US iOS App Store next week.

Epic puts forth a peace proposal: If Apple extends the court's friction-free, Apple-tax-free framework worldwide, we'll return Fortnite to the App Store worldwide and drop current and future litigation on the topic."

40°

Epic Games CEO says company is now "financially sound"

Epic Games CEO Tim Sweeney announced that the firm is now "financially sound" during a presentation at Unreal Fest 2024 yesterday.

Sweeney recalled the company's state in 2023, noting that it "had to get its finances in order", which resulted in the layoffs of around 830 people last September.

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gamesindustry.biz