70°

PC version of Splinter Cell Blacklist is "shaping up to be something special"

In a recent interview with the Technical Lead Ubisoft Toronto, Leon O'Reilly, PC Games Hardware gets some indepth technical infos from the development of Splinter Cell Blacklist. The game features an improved game engine with DX11 features like tessellation and even more neat stuff like Nvidia's TXAA and improved Horizon Based Ambient Occlusion.

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pcgameshardware.com
JonahNL4360d ago

Let me guess, it has framerate issues, graphical glitches and a broken mouse/keyboard support, just like Conviction?

I'm not trying to be negative, but the last Splinter Cell port on the PC left a sour taste.

ATi_Elite4360d ago

Well I'm gonna pick this up on Steam when it goes on Sale (Not $60 but for like $30)

I'm always happy when a Dev takes a Multiplat game and goes the extra mile for the PC version. I had little interest in this game but after this read I'm gonna buy it or get it FREE with a GPU purchase.

WeAreLegion4360d ago

"shaping up to be something special" means absolutely nothing to any of us anymore.

Orpheus4360d ago

Ubishit always says such things. Dont get your hopes high just to get disappointed.

160°

Ubisoft Toronto lays off 33 employees 'to ensure it can deliver on its ambitious roadmap'

PC Gamer: "The plague of layoffs that's gripped the videogame industry since the start of 2023 continued today as Ubisoft confirmed that 33 employees at its Toronto studio have been let go."

TOTSUKO352d ago

CEO: “I layed off 33 people so I can get a higher paying bonus”

Lightning77352d ago

It's always the studio and games that ppl like the most. I heard Plagues Tale 2 was really good.

Tacoboto352d ago

Huh? A Plague's Tale is made by Asobo, the Flight Simulator studio... It's not an Ubisoft game.

Lightning77352d ago

Whoa wrong article wow wrong info from me.

jznrpg352d ago

That makes sense. We have a lot of work to do so let’s get rid of people

Seraphim351d ago (Edited 351d ago )

Overworked and underpaid is the Corporate way. Chin up bucko! Work harder, we know you can do it.

DarXyde351d ago

Sounds grossly contradictory, but my guess is the plan is to scare everyone else into being more productive.

Noskypeno351d ago

It's why I see so many hiring signs but then they say they're just taking applications. They want to get the workers in a mindset that they are so easily replaceable. I see a billboard next to a business that never takes down the hiring sign since it was created many years ago. If they really are still constantly hiring that means a high turnover rate, which means it probably sucks to work there.

FinalFantasyFanatic351d ago

Most companies will happily overwork, burnout, then replace employees, I've seen this happen in a few companies and even work in a place that does this. The turnover is so high, and it looks like madness to the long term staff (especially when you're constantly training newbies and failing to reach goals).

Noskypeno351d ago

Final fantasy, that does sound very contradictive of what a lot of CEOs tell us. I've seen plenty of articles about how expensive it is to train new employees, but they might be lying just to motivate employees to stay at a job a little longer than they want even if it doesn't have good working conditions. But I seriously doubt it costs 10 grand to train the average employee. They just want us to feel guilty if we don't want to stay at a bad job until we retire.

PRIMORDUS352d ago

Ubishit at it again. All these gaming companies are just greedy fucks who do not give a shit about their employees. There is one that everyone should follow, rest in peace Satoru Iwata. "Nintendo CEO once halved his salary to prevent layoffs, and it worked—why that’s so uncommon today" https://www.cnbc.com/2024/0... It's uncommon because they are all greedy SOBs, which I have no respect for.

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130°

Tom Clancy's Splinter Cell - A Decade in the Shadows

Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.

CoNn3rB664d ago

Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years

kevco33664d ago

10 years, in fact. He must be, like, 60 by now?

phoenixwing664d ago (Edited 664d ago )

why make an inspired game that takes effort when you can half ass it with multiplayer gaas games and filler filled assassins creed games?

That question up there is the reason you don't see splinter cell games

zarbor664d ago

Yup, another example that Ubisoft has no idea what they are doing.

MIDGETonSTILTS17664d ago

The entire mark and execute system belonged in another game.

It’s cool, but the polar opposite to how Sam Fisher initially handled.

The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.

The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?

FYouDad663d ago

Because Ghost is the method fans of the series actually prefer? IMark and execute is never forced upon the player you liiterally never have to bother using it even once throughout Blacklist.

RNTody664d ago

The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.

Rikimaru-00664d ago

Isn't UBI Soft remaking splinter cell.

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70°

Ranking the Splinter Cell Games From Worst To Best

The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.

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culturedvultures.com