Looked at from one angle, Warhammer Online: Age of Reckoning is a game with everything going for it. It has a licence perfectly suited to a massively multiplayer RPG with the kind of classical high fantasy setting that has been the basis of virtually every successful MMO to date, from Ultima to Lord of the Rings. It has an experienced developer in the form of Mythic, creators of Dark Age of Camelot, and the bottomless resources of Mythic's new owners EA (although GOA will publish and operate the game in Europe). It has another few months in development to ensure it's as good as it can be. It has a wide-open path to the mainstream, conveniently bulldozed by genre phenomenon World of Warcraft. It has simple, familiar basics backed up by a truckload of big and rather brilliant ideas.