Bethesda: Xbox One is a "nice, robust machine", but cross-platform work is a "nightmare"

Bethesda is finding the transition to Xbox One and PS4 relatively easy, the publisher's vice-president Pete Hines has told OXM, as the two consoles are structured much like beefy gaming PCs. That said, developer ZeniMax Online Studios has its work cut out bringing new MMO The Elder Scrolls Online to all three platforms simultaneously.

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Geezus1953d ago

title is misleading... "That's providing, of course, you're not working on all the machines in parallel. "They don't all play with each other. PC and Mac play together, but Xbox One is its own thing and PS4 is its own thing. The whole cross-platform thing is just a nightmare."

s8anicslayer1953d ago

But it's the Original story title, which can not be altered according to submission rules, Yes the title is not accurate as it's stating that "cross platform" as in the transition from xbox one to PS4 is very difficult due to their very different architecture.

Geezus1953d ago (Edited 1953d ago )

ik just pointing it out for those who dont bother reading the article and make comments based on the title

inveni01953d ago

Bethesda just has crappy devs. Crytek has no problem making engines that can live-update three platforms at once. If Crytek's cross-platform engine skill could be applied to Bethesda's story/lore skills, we might actually have a game.

(Not that Crytek is great...they write pretty inefficient code...but it's at least not just a big mess of bugs.)

HammadTheBeast1953d ago


Yeah but that's all Crytek can do. Write code well. They have no inspiration or ambition, their games a cliche and in all honesty, boring.

3-4-51953d ago

Soooo....expect more exclusives for each ?

malokevi1953d ago

Agreed with both of you.

There is no slant in the article, just a matter of fact. Cross-platform development can't be easy.

Obviously the article title is fishing for hits. Weird how it seems to cast the Xbox One in a negative light, considering the source is OXM.

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KillrateOmega1953d ago

No need for name-calling, bro.

inveni01953d ago

Not only was that completely uncalled for, but you are also displaying ignorance.

I am a software engineer. Programming is what I do. Right now (I took a two minute break to check N4G), I'm working on a procedural game engine for iOS.

Yes. Programming is hard. But I'm one of the dumber engineers, and even I can deliver a product with fewer bugs and glitches than Bethesda.

That's why I said they need Bethesda's gift of creating engaging worlds. (Well, I didn't say that exactly...but I meant it.) :)

fr0sty1953d ago

This is due to Xbone's split memory. The devs have to work out how to break their GPU memory that needs high bandwidth into 32mb chunks so it can fit into ESRAM. This is one of the same things that held PS3 back on multiplatform titles.

mwjw6961953d ago (Edited 1953d ago )

@inveni0 Yea you have no idea the what your talking about seriously. Programing for iOS is child's play compared to programing for PC, x360, PS3 all at once. You are writing code for one purpose and simple base engines, you do not write billions of lines of code with a state of the art engine. Its night and day sorry. Not to mention with a world as large as Bethesda makes, with so many interactions. You simply can not code all of those bugs out, it is not possible if they want to make money.

Crytek games are mostly simple worlds with beauty and no interaction. They make paintings basically. Bethesda on the other hand makes beautiful full interactive worlds with tons to do. They make theme parks basically.

I'm not even going to tell you what iOS developers do... lets say it involves finger paints.

Tetsujin1953d ago

In the article Bethesda themselves mentioned "Xbox and PS4 being high end pcs" so does this mean we can actually have games with minimal to low glitching at launch? Bethesda does make some good open world games however they really need to work more games and stop talking so much, building hype.

Also at the end the article, "We have something cool we're working on" doesn't spark me like it should; I'm gonna assume some new Fallout game or at least an announcement involving Fallout.

guitarded771953d ago

@ s8anicslayer

They actually have very similar architectures. They are all x86. The difficulty would lie in the difference in network protocols. Getting XBOX Live, PSN and their specific PC networks to work together would be the problem. They would probably have to circumvent PSN and XBOX Live, like MGS4 online was done (not the best example since it was exclusive, but the only thing I can think of off the top of my head).

inveni01953d ago (Edited 1953d ago )

That's what I'm doing right now. I write what I'm paid to write and that's it. I don't have the benefit of writing whatever I want or feel like. I'd love to land a bigger job, but I prefer my current lifestyle, so I just work for myself.

Also, Bethesda's worlds are no more interactive than any other world. It's not like you can destroy buildings or anything. I mean...if rolling cheese wheels down a mountain counts as impressive, then I have a bridge to sell you.

Ragthorn1952d ago

But you have to admit, Crytek had a couple great games back then, like Crysis and Far Cry. Those were actually good and better than the sequels atleast.

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Donnieboi1953d ago

Bethesda has some of the worst, over-rated coders ever. No one else is complaining about cross-platform programming for next-gen. Only the programmers of the obscenely buggy Skyrim game are complaining (no surprise there).

TechnicianTed1953d ago (Edited 1953d ago )

The Last of Us is buggy as hell and it's nowhere nearly as big in size as Skyrim, but I still love it.


EDIT:Disagrees, have a look. I suppose Naughty Dog must have the worst, over-rated coders as well...that's the logic Donnieboi has with Bethesda, so it must be true for Naughty Dog aye?

I could go on and on, and that doesn't include all the bugs I've seen, Joels hair turning white, people running in circles over and over, people walking through walls and disappearing.

If you are going to label one company as having no talent because of a multitude of bugs in a game, you have to label any other company that releases a game with loads of bugs the same.

Fair's fair.

360ICE1953d ago (Edited 1953d ago )

Yeah, they are some of the worst coders on the planet. Nevermind the tough deadlines and insane scope of the game.

Jk, you should mind that.

Zichu1953d ago


I do agree with the fact that you shouldn't just put the blame on one developer when many developers do the same.

They're not perfect. They're human beings and we're all prone to mistakes. During testing, they might not of been seen, so the developers didn't know about it. Maybe miscommunication between the developers and testers??

Skyrim and TLoU are great games, they both have bugs because developers don't always see things.

When I'm programming, I get errors or my program doesn't work out the way I intended it to. I can't always see where the problem is or it takes me a while to see it. This is the same as developers, regardless of how many years they have been programming.

Kanzes1953d ago (Edited 1953d ago )

Maybe because in almost all Bethesda's games, anything is possible. You can kill an NPC, you can be a good guy or bad guy, you really choose how you gonna play that game, all that immersion makes it hard to code I think.

Hellsvacancy1953d ago

The cutscenes are UNWATCHABLE for me

I would cry if I was any less of a man

nukeitall1953d ago


Often times though, a bug is found and rated for severity to determine if it is necessary to fix.

Many bugs are known, and shipped with it knowingly. Doesn't make it right, but just saying tha is he reality of it.

zebramocha1953d ago

@tech Ted most games have glitches from time to time and some of the glitches in your video are intentional instead of a coding problems,that Ellie is one of them.

Gasian1953d ago

If you don't mind me saying I think people still confuse Bethesda Softworks(The Publishing company) for Bethesda Game Studios (The Devs behind Fallout 3 and The Elder Scrolls Series), I am not in anyway, shape ,or form saying it to you but saying it to everyone to clear up the confusion before everyone starts blaming the entire publishing company for something the Devs have created a reputation for a buggy engine with outdated code. Oh and for everyone comparing the Elder Scrolls to The Last of Us ,as they are both magnificent games and The Last of Us defines different aspects that the Elder Scroll Franchise has not; they both are entirely different games and should not be compared with bias and misconstrusion. Furthermore, it is not incorrect to say that both at launch were riddled with bugs. I understand The Last of Us is to blame the enormous amount of detail on 7 year old hardware (cause was it just me or did I see another groundbreaker amount of fidelity when it came to literally pushing the hardware to ) its limits. And The Elder Scrolls can be blamed with there focus on barely iterating there hardware at all, as I believe Skyrim is a huge improvement graphically over Oblivion; I still think that the Devs focus to long on making the gameplay experience have an amazing amount of depth.(also included The Last of Us for that depth :P) The games produced by BGS seem not to really focus on optimizing the engine a whole lot.

So there you have it my awkward and weird rambling when it comes out to this debate I have seen on the Internet recently and in these very comments on N4G. So remember be constructive when you talk in order to not sound like a fanboy because no one would want that xD

wishingW3L1953d ago

many games are just as big as Bethesda's games but they are nowhere near as buggy. =/

Cuzzo631953d ago

Yea TLOU is buggy every now and then but what game isn't. Skyrim was buggy as hell tho. Game breaking bugs! TLOU is still GOTY but nowhere near as buggy as Bethesda's games. Come on every game almost. ND has released how many "buggy as hell" games. I rest my case. 85% of games are buggy but Skyrim takes the cake of buggiest game of this gen

Foxgod1953d ago


Name one,
Elder scrolls isnt just about size, sure there are games with the same size, but do those games also come with freedom and choices as in Elder scrolls?

Because the size isnt the hardest part when it comes to an Elder scrolls game, its the complex woven choices one can make in it, i have yet to see another team do it on the current gen.

dumahim1953d ago


"Buggy as hell" is not really accurate. Yes, there's bugs, but no one I know has experienced any of them through multiple play throughs. Most of the stuff I saw so far is all just goofy visual bugs like models freaking out or a character falling through the world. Compared to what happens with a lot of the problems in Skyrim, it's not even close.

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die_fiend1953d ago

Crytek don't make good games. They've made one, Far Cry, which is surely a decade or so old?

Bethesda have been making good games for years, even if there are some bugs in their 300 hour games

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lex-10201953d ago

I appreciate you pointing summarizing the story as I refuse to go to any website that uses a blatantly flaimbait title like this.

Consoldtobots1953d ago

bug free open world games are completely possible with the right framework and methods applied. The problem you all see with Bethesda is a LAZY DEVELOPER trying to next gen their old code base written for machines that are old enough to vote now. Back then you HAD to take shortcuts in order to make simulations work. You ended up with a "finished" product that doesn't work in harmony on every level of interaction.

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jc485731953d ago

you need multiple personalities.

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DragonKnight1953d ago ShowReplies(2)
GurlPleaseBye1953d ago

So clearly this shouldn't have been approved. At least not with that terrible title. child, this site is shady as h*** lol

PirateThom1953d ago

Source: Official XBox Magazine

GurlPleaseBye1953d ago

Im referring to this site approving this article. Source: My initial comment....


first1NFANTRY1953d ago

games "journalism"? pfft there's no such thing. i saw a homeless man with a laptop in McDonald using their wifi whilst typing a piece. moral of the story is any human/animal with an internet connection can claim to be a journalist.

JackVagina1953d ago

Nope, they just need to learn to code better

wishingW3L1953d ago (Edited 1953d ago )

Yeah, especially when we have games from Rockstar that are just as big but not as buggy. Just look at the PS3 version of Oblivion, it was outsourced to a different developer and the game ended up being superior than the 360 version which was developed by Bethesda themselves. Even the PC version, which they say it's the easiest platform to develop for, has many huge bugs.


ChickeyCantor1953d ago (Edited 1953d ago )

Ever considered that the complexity of their code is making it harder to maintain and debug?

It's clear that many people here have no programming experience whatsoever

Supermax1953d ago

It's n4g it's not news it's rumor and fanboys.