The story of the game won’t win any awards, but it’s certainly more interesting and subtle than 99% of what you’ll see in games. Taking advantage of the main character’s ‘unstable’ mental condition, you’ll see sights that shouldn’t be possible. Haunted by previously gunned-down mobsters, Jacket (as he’s known) has to deal with mysterious phone-calls that prompt him to go about his missions.
Not wanting to give anything away, it’s safe to say that you’ll question what’s real and what’s not. The biggest compliment I can give the story is that it doesn’t intrude, keeps you engaged and compliments the game’s style immensely.