An essay extolling the narrative virtues of Starcraft. The game may be more relevant today than when it was first released.
"In many ways, Starcraft's story feels utterly contemporary, reflecting the complex and fearful post-9/11 world we live in today, where easy answers are hard to find, and the lines between ally and enemy can quickly shift. Consider the world of Starcraft:"
"Scores of innocent lives are lost waging ideological wars. Citizens are coerced through fear and xenophobia to surrender their civil rights to a supreme leader. Rebels are celebrated as freedom fighters in one land and condemned as terrorists in another..."
Even though fans have been clamoring for a StarCraft 3 for years now, it seems like Blizzard really has no reason to spend time making one.
They sort of ran the story as far as it could go.
Also, it seems like blizzard is more busy with mediocrity at this point in time.
The problem with Blizzard is they have franchises that don't need sequels. People are happy playing the games that they previously made. What they need is new games, none of this business of trying to transport the old audience into a new version of an old game which only ends up nickle and dime'ing users.
Illogical Games has just announced the official release of Star Discord, the one-man indie dev's charming StarCraft lookalike on mobile.
RTS; it's a beloved genre...but it's in dire need of originality or it risks being consigned to a small pool of fans.
In my opinion, they have evolved and become more complicated. Way back in the day with command and conquer games, they were easier to pick up and play. I’ll actually go further back to a $70 Super Nintendo game called “Metal Marines”. Not sure if I’m off the mark, but these cellphone, real time strategy games become overwhelming quickly to me. There’s too much going on at once and it turns me off. Not sure if there are any on consoles to be honest. If there is a RTS that is on PS4, I’m open to the recommendation
Metal marines... what a game, and Herzog Zwei too.
Ensemble Studios and Westwood closing spelt absolute disaster for RTS games, with exception of blizzard, no one made any real good ones. Microsoft and EA ruined two top franchises before closing the studio. such a shame
Over complicated. Dawn of War 1 was almost the perfect rts, its all been downhill since.