Alex Hinkley, the Ex-Examiner writer tells his side of the story. If you live under a rock, then you missed the uproar he caused with his article. Writing about how developers are overpaid has cost Alex his writing job. Examiner.com decided it was time to part ways with Alex. This was after developers contacted Examiner and expressed their distaste for the piece. Alex stands by his sources and believes in his facts. He agreed to be a part of the show today and give his side of things in detail. Addressing critics and standing by your work will get you far. It will also get you fired.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
This shows how much gaming journalism is screwed when developers/publishers can get writers fired over articles
You can see why in the UK "freedom of the press" is considered so important as getting fired just because publishers don't like it is ridiculous.
It does rather give a good insight into why so many game reviews are good and seem to completely ignore all the various code errors.
This is what happens when your not good good at your job, you make stuff up, and pull numbers out of your ass. It has nothing to do with publishers, just science fiction writers trying to pass off their fairy tales as journalism. Honestly this guy should have never been hired in the first place.