Undead Labs explains the reason for State of Decay’s controversial, persistent world

Some players hate how things can happen in State of Decay even when they’re not in the game, and Undead Labs’ community director Sanya Weathers has explained the decision for creating a persistent, evolving world.

Read Full Story >>
The story is too old to be commented.
bigmac1932d ago

I think it's a great idea. The only downside is that if real life calls, leaving the game with your character in a bad spot might result in death when you log back into the game.

FaSCoRP1932d ago

Anyway they plan to change that in Title Update 2, they will be "game hours" instead of "real hours passed"