Game Servers in “The Cloud”

Darrin from writes:

Microsoft stressed their cloud computing tech heavily at E3, particularly with Respawn. Respawn just posted further explanation and commentary. They are wrong on two main points.

First a basic explanation: “Cloud” computing means sever side computing. It has a variety of informal implications beyond that. It often suggests “elastic” server resources, where computing resources can be added/removed from a given application very easily and dynamically often without minimal or zero physical activity.

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